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Post by plush on Dec 31, 2017 7:05:14 GMT -5
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Post by raddad on Jan 1, 2018 23:19:02 GMT -5
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Post by plush on Jan 1, 2018 23:56:30 GMT -5
Um, I've actually been reading that tutorial already... I made sure the alpha channel was gray, exported as .dds and it's 1024x, still don't why it shiny :/
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Post by Feyona on Jan 2, 2018 5:02:40 GMT -5
Your normal map looks way darker than suppose to be. This happens when you save it in .png. Do it over again and make sure to save in .dds.
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Post by menaceman44 on Jan 2, 2018 6:07:02 GMT -5
Your normal map appears to be missing the alpha channel. I just exported it from your package and it is not there. The alpha channel for you normal map shouldn't just be plain grey either. You have to edit the channels to get the correct format as shown in the tutorial that you say you have already been reading. Maybe this one will be of help? sims4studio.com/thread/861/normal-maps-bump-editing-creatingAs a side note, I always seem to have to save my normal map images twice before importing before it will keep the alpha channel, otherwise it drops it when saving the first time for some reason. Just thought I'd mention as it may be worth checking. I can't see if anything is wrong with your specular though.
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Post by plush on Jan 2, 2018 9:26:02 GMT -5
Yeah I'm having that problem, immediately after I save the .dds file and reopen it again the alpha turns white >//<
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Post by inabadromance on Jan 2, 2018 11:39:50 GMT -5
what image editor are you using? what are you nvidia saving settings?
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Post by plush on Jan 2, 2018 20:04:35 GMT -5
I'm using PS, I clicked on the first DXT1 but I'm guessing since it says no alpha that might be the reason why? but I did the second DXT1 and no luck :/ (the 1-bit version makes the map have a weird texture anyway)
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Post by REMI on Jan 2, 2018 20:37:55 GMT -5
You want to click on DXT5 ARGB 8 bpp | interpolated alpha
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Post by plush on Jan 2, 2018 22:10:46 GMT -5
its works now~!!! thanks a lot c:
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Post by REMI on Jan 2, 2018 22:56:15 GMT -5
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