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Post by delise on Jan 2, 2018 19:10:22 GMT -5
Hi ! After a long time, I came back to meshing and I feel a little rusty ! I try a little frankeimesh, and... something went wrong : I tried weight transfert and I made a correction on vertex paint, but it changed nothing. Is someone can take a look at my files, please (no texture yet, and mesh not finished )? I have S4Studio wishes 3.1.0.5 and Blender 2.70. Thank you a lot My files are here
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Post by Zelrish on Jan 3, 2018 4:49:24 GMT -5
Hi deliseThis looks like a problem with the b_R_ThighTwist but I cannot identify why. You painted a bit on the leg that should not be but that alone shouldn't make it drunk like this. It behaves as if the whole vertex group had a full 180° rotation on the Y axis. I would delete the group and retransfer it to test it. (delete all the groups and retransfer everything)
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Post by inabadromance on Jan 3, 2018 19:16:37 GMT -5
Hi! There's "left bones" all over around the thigh area that is what's giving you issues. When transferring weights (and uv_1) i suggest doing it ONLY on piece of clothing, not on body parts since those are perfectly fine already. I suggest selecting all body parts (legs, arms and neck), applying " REMOVE DOUBLES" to get rid of seams (since you have them already selected) and then press CTRL+i to invert selection and have only the clothing marked. Once you have only the clothing selected, separate them into another mesh group by pressing P and "selection". Now get rid of ALL bones by selecting each one and then clicking the minus bottom to delete them. - Now transfer the weights again. - Modify the vertex paint so that is all green. (OPTIONAL if you're still having issues) > Re do the UV_1. Remember to join the two groups once you're done.
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Post by delise on Jan 4, 2018 3:38:12 GMT -5
Thanks a lot, to both of you, for your answers. This is something I never done, I'm happy to learn something, another time thanks to this forum I will try and I let you know
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Post by delise on Jan 13, 2018 5:56:20 GMT -5
Hi, I tried everything you proposed to me, even re-doing the uv_1, but no way, the issue is still here. It bothered me enough to push me to find another way to do this shape, and I have no problem with my new clothe. A big thanks for your help.
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