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Post by SZNS on Jan 2, 2018 19:16:20 GMT -5
Does anyone know how I can remove the areas where the sims' skin is showing on the front of the hair? I have permission to convert this from The Sims 3 for personal use. And I know it's not an accessory, clothing item or skin overlay causing this because I had stripped the sim down to only the hair and still had this problem.
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Post by inabadromance on Jan 2, 2018 21:13:07 GMT -5
hi! this looks like an uv issue. please share the package and blend files of you need more assistance.
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Post by SZNS on Jan 2, 2018 22:05:26 GMT -5
hi! this looks like an uv issue. please share the package and blend files of you need more assistance. Hi! I don't know how to fix uv issues with hairs (or with any cc for that matter) so here they are. simfil.es/407520/
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Post by Zelrish on Jan 3, 2018 4:19:02 GMT -5
Hi,
I am no hair expert so I cannot say 100% but I think there is a lot to work on with this mesh : - First of all it floats above the sims head. So, you might want to adjust it. - There are holes in the cranial part of the mesh. - There is no uv_1 - There is no vertex paint - The uv map is not named uv_0 - Not hat compatible
I couldn't identify the texture issue itself though. It seems that the faces around the whole in the cranial area in the front of the mesh are somehow displaying the full (or part of the full texture) The uv looks correct when using the hair texture. The normals are correct. I saw this kind of issue before where a part of the uv map was not following the way it was mapped but couldn't identify the reason. I would need to have a look from home to see more into this. sorry.
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Post by SZNS on Jan 3, 2018 16:03:51 GMT -5
I wasn't trying to make it hat compatible so this one I'm not really worried about. As for the UV part: How do I rename the UV's? and add a UV_1? This is my first time working with hair.
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