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Post by chamchampurrpurr on Jan 8, 2018 15:51:21 GMT -5
I have seen many tutorials about editting EA meshes but they usually are just cutting down a sizing down or cutting down a footboard or something like that. I am trying to add to a mesh, such as adding a small cubby to a EA mesh desk, but I find that everything I add, when loaded into the game, looks slightly see through so you can see objects behind it. Can somebody help me figure out why this is happening? See screenshot in link below. Messed Up Desk
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Post by kitkat on Jan 8, 2018 20:39:23 GMT -5
Did you change the UV map & diffuse texture? You may also have to update the normal and specular textures. It's hard to say what the issue is without seeing your .blender and/or .package files.
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Post by comb on Jan 12, 2018 1:30:39 GMT -5
I have seen many tutorials about editting EA meshes but they usually are just cutting down a sizing down or cutting down a footboard or something like that. I am trying to add to a mesh, such as adding a small cubby to a EA mesh desk, but I find that everything I add, when loaded into the game, looks slightly see through so you can see objects behind it. Can somebody help me figure out why this is happening? See screenshot in link below. Messed Up DeskI hope this helps
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