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Post by gauntlet101010 on Jan 8, 2018 23:13:01 GMT -5
Hey, guys. I could use some help again. No screen shot because the item just isn't appearing! drive.google.com/open?id=1RjkR9K_GTYqKxGBrE4zbjXH5xK46bn19This is the most complex item I have made yet. So, the goal is to put the Reaping skill that does nothing back into the game and have it be legitimately gained and advanced by reading and writing in the Grim Reaper's very own book with the quill from the Sims Freeplay (and, eventually, to use the Freeplay Reaper's book in the same way). I managed to put the useless skill back into the game. I got it to level up with reading. But adding customized writing causes a script error. I figured that starting with the tuning for journal writing and ripping out what I didn't need seemed like a good plan, bu tit isn't quite working out the way I hoped. The item disappears from where I placed it, can't be bought and, when I try to place it in debug, it says it can't because of a script error. If I simply add the interaction tuning for the journal it works just fine, but when I put that tuning into it's own file in the package it breaks. Even if nothing is changed but the ID and name (which is where I stand now). I've tried recreating the tuning by adding a new resource a few times now, but it doesn't seem to want to work. Does anyone have any clue what I'm doing wrong?
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Post by gauntlet101010 on Jan 10, 2018 23:55:28 GMT -5
Well, after a lot of trial and error I figured it out.
I needed to import the write_passive and _active tunings as well. I don't know why, but whatever. It was necessary.
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