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Post by lexus20 on Jan 10, 2018 9:45:27 GMT -5
I'm creating a water bowl for pets (for now it's just decor but I might make it functional in the future using the lick puddle animation) so I cloned the base game bird bath, which already has a water layer, and replaced the fountain mesh with the pet bowl, keeping the water layer (I just moved it down and cut it to fit inside the pet bowl), and imported it back into the bird bath package. In S4S it looks fine: But in-game, the water layer does not appear at all (compare with the bird bath, which has the water layer): Why isn't the water layer showing up? This is (currently) a decor object with the same tuning and mesh layers as the bird bath (layer 0 = shadow, layer 1 = bowl/bird bath, layer 2 = water), and I also imported the mesh into the bird bath package, not the pet bowl package (which only has layers 0 and 1), so the water layer should appear, I think. The package file is here.
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Post by lexus20 on Jan 25, 2018 8:59:21 GMT -5
Bump.
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Post by MisterS on Jan 28, 2018 17:59:32 GMT -5
lexus20 I apologize for this being left unanswered, if my reply which is effectively bumping the thread does not get a reply, I will look at later when I get home, its AM here I got things I have to do for the day.
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Post by noiranddarksims on Apr 12, 2023 19:07:29 GMT -5
lexus20 I apologize for this being left unanswered, if my reply which is effectively bumping the thread does not get a reply, I will look at later when I get home, its AM here I got things I have to do for the day. Recently, I'm having the same issue after cloning the same object. I made some tests, and after exporting the original mesh to blender, changing only the size and importing it again, the water stops showing on the game. However, this doesn't happen if the object is simply cloned. My conclusion is that, it could be an import issue related to blender o sims4studio and no with the mesh itself.
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