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Post by Sérinion on Jan 11, 2018 6:12:01 GMT -5
Hi ! I would like to create a new medical fridge for my hospital and my blood bags, but the rendering in the game is too dark. My blood bags are lighted but the rest are too dark. And I don't know why. Do you have a tricks or tutorial to help me please ?
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Post by Mathcope on Jan 11, 2018 12:38:18 GMT -5
If you share the .package someone can take a look. It might be a problem with your images (bump or specular) or even a weird shading in the mesh.
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Post by Sérinion on Jan 11, 2018 13:43:58 GMT -5
If you share the .package someone can take a look. It might be a problem with your images (bump or specular) or even a weird shading in the mesh. This is my file Here
Thanks for your help.
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Post by Mathcope on Jan 11, 2018 14:59:46 GMT -5
Besides the mesh going way above of what the game can handle in terms of polycount (51000 is a lot). There's a problem with the base mesh of the fridge. It has a second uv map (uv_1) that doesn't match the main one (uv_0) and is distorted in the uv of the bottles. You don't need to create a second uv map for this object. Please remove it using the - button in blender while being selected. Then import back to Studio. Studio handles the second uv map and copies the main one. All objects seem to have 2 but you only need to care about the first one since they are identical, when they are not identical weird things happen with textures.
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Post by Sérinion on Jan 12, 2018 3:07:23 GMT -5
Besides the mesh going way above of what the game can handle in terms of polycount (51000 is a lot). There's a problem with the base mesh of the fridge. It has a second uv map (uv_1) that doesn't match the main one (uv_0) and is distorted in the uv of the bottles. You don't need to create a second uv map for this object. Please remove it using the - button in blender while being selected. Then import back to Studio. Studio handles the second uv map and copies the main one. All objects seem to have 2 but you only need to care about the first one since they are identical, when they are not identical weird things happen with textures. Thank you for your advice. I changed my Mesh. From 51049 polygons to 9031 polygons . Effectively it's more pleasant. Unfortunately, removing (uv_1) don't change my lighting problem. Perhaps it's the DTS image the probleme or else the shader phong. Because for watch in the game the dark objects. I must have a big light in front. But I don't understand what to change into it. If you want, you can find my new file Here
Thanks again for your help.
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Post by Mathcope on Jan 12, 2018 7:42:35 GMT -5
I did a test on your fridge and it seems that this shading is the same the original EA fridge you based it has. It is the way it render with no lights. However, it looks just fine with light on it. Why are you so concern about the look when there's no light? All objects look pretty dull with no light. If you want to try something blank the bump map and the specular and look if that solves any issue. But it is unlikely since you used the same ones as EA apparently.
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Post by Sérinion on Jan 12, 2018 7:57:47 GMT -5
I did a test on your fridge and it seems that this shading is the same the original EA fridge you based it has. It is the way it render with no lights. However, it looks just fine with light on it. Why are you so concern about the look when there's no light? All objects look pretty dull with no light. If you want to try something blank the bump map and the specular and look if that solves any issue. But it is unlikely since you used the same ones as EA apparently. Yes you are right. It's probably too dark in my vampires house. Effectively with more light it's good. I'll let it like this. Thank you for your help. The next step will probably be even more difficult. Purchase blood bags with it.
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