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Post by HugHug003 on Jan 11, 2018 10:26:26 GMT -5
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Post by inabadromance on Jan 11, 2018 14:30:54 GMT -5
Hi! I don't really understand what happened between img 1 and 2... but by looking at the third one, you have to edit the UV just as you've edited the shirt. Select the row of vertices you moved and translate them down as well. You'll have to modify the texture in your image editor to match the modifications.
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Post by HugHug003 on Jan 11, 2018 15:00:11 GMT -5
inabadromance Hmmm, not quite sure what you mean. The difference between the first and second picture is the length. In the second one I stretched the bottom of shirt down to the belly button, which as shown in the third image is the cause of the large blurry and stretched out plaid texture. I've been trying to figure out what part to fix on the UV map and have looked through several tutorials and threads but none are specific to my issue so I'm having trouble. I might have just lengthened the shirt wrong but then I'd need advice on how to do that the correct way.
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Post by inabadromance on Jan 11, 2018 15:12:00 GMT -5
If you share the .blend file it'd be easier to explain it to you You have to upload the file somewhere else (being dropbox, mediafire, simfileshare) and paste the sharing link here.
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Post by Zelrish on Jan 12, 2018 4:58:49 GMT -5
It's a simple common issue you are having. If you lengthen the shirt by pulling down the vertices without touching the uv map it means the same block of texture on the uv map will have to cover a greater distance on the model hence the stretching. It is a matter of proportions. If you pull on the vertices then you create more distance to cover. If you don't adjust the uv accordingly, it will naturally stretch everything to fit the new distance the texture has to cover. Also the shape of the uv is what helps you keep the distortions at bay. As you see on the uv some lines of vertices are too close to each other in result the number doesn't have a nice shape on the model The best is probably to play around with the uv to see how it behaves. It will help you understand what you need to change
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Post by HugHug003 on Jan 12, 2018 9:27:55 GMT -5
inabadromance here is my blend file. linkZelrish Yes. I figured out the UV had to be adjusted unfortunately I am just having trouble finding the correct vertices to move. Feel free to take at look at my blend file as well.
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Post by inabadromance on Jan 12, 2018 14:28:06 GMT -5
I feel the easiest way to have a clean canvas is to have only what you need at sight. That's why i suggest the following: - Hover each body part (neck, arms, skin below the shirt) and press L to select it. Then press H to hide them. Rotate the camera and make sure that you've gotten ridden of all skin. - By opening the blend you shared, i can tell that you already clicked on "sync" (but i underlined it just in case if you havent). When this is turned on, whatever you select in the 3d view window will be selected in the UV window. - Unselect "limit selection" (yellow underline under 3d view). This will make all vertices of the mesh show up regardless of the angle you see them. - Press 1 to change into front view camera. - Select the part of the mesh you want to fix its UV as shown in the picture. Use the B SELECTION METHOD. - The UV will select on its own. Those are the two parts (front and back) that you need to edit. - I suggest only selecting the bottom row of vertices of those pieces and using (use B selection). Now take advantage of the PROPORTIONAL EDIT tool to move adjacent vertices smoothly: In the UV screen, go to the bottom down menu and press UV / Proportional edit / Enabled. Hover the selected UV (bottom row), Press G (translate), Press Y (to lock the movement on the Y axis). Move your cursor down, to move the uv. Use the scrolling wheel to move outwards to move more or less of the adjacent UV. After you're done. Press ALT+H to un hide the skin body parts. You'll now have to manually edit the texture as well to fit your uv modification. You can export the UV to overlap it in your image editor by going to the bottom down menu of the UV screen. UV / Export uv layout.
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