Post by simfabulous on Jan 12, 2018 16:48:44 GMT -5
Hello , I was wondering if someone could help me with this problem. I've made a chair and everything looks fine except the shadowing. I think it's a Shadow Lod problem but I don't know how to fix it. I've changed the shadow lods a couple of times, I've changed the cuts (in blender) and I also thought maybe it is a specular map issue so I also changed that a couple of times (With specular - without - EA Specular) but none of this will fix the issue. In the first chair I've got the same settings/cuts as the mesh itself, cut 1 and 0 and in the second I've my shadow lod cuts all on cut 0. The first appears with a strange shadow and the second appears transparent. HERE ARE MY FILES : Chair 1 & Chair 2
Hi simfabulous Very cute chair! I looked at your Chair #1. I imported a blank normal and blank specular (normal is in first image under your diffuse texture in the Warehouse and the specular is the 2nd - it looked a little like you may have had a normal texture for both). I also made sure your shadow uv map and chair uv map were not overlapping each other in Blender.
Not sure which one did the trick or if you need to do all three, but here's what it looks like in game after doing that:
Also your chair is VERY high poly. Most EA chairs are not more that 1500 and yours is over 18000. The white spots on the legs are actually see-through spots where I over-used the decimate modifier in Blender to get it down to 1800 polys.
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