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Post by SZNS on Jan 13, 2018 21:25:20 GMT -5
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Post by annabluu on Jan 13, 2018 21:29:02 GMT -5
you didn't change the geometry's shader to simglass. also, the texture isn't covering all the planes. you may need to move the uv around a little.
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Post by SZNS on Jan 14, 2018 13:00:57 GMT -5
you didn't change the geometry's shader to simglass. also, the texture isn't covering all the planes. you may need to move the uv around a little. How do I change the shader to simglass??? And is the texture the UV and do I move it in Photoshop or in Blender?
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Post by annabluu on Jan 14, 2018 13:03:04 GMT -5
you move the uv in blender. and in the warehouse tab, you should see a bunch of geometries. click on each one at a time and scroll down until you see a tab called shader. it will be simskin. you need to change it to simglass. if you share your blend and package file i can try to help you further with the uv placement.
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Post by inabadromance on Jan 14, 2018 13:14:46 GMT -5
I'm assuming that the hair in particular she's trying to convert is a chopped version. the mesh is a long hair, but they edit the texture so it's shorter.
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Post by annabluu on Jan 14, 2018 13:22:49 GMT -5
in that case, the uv is fine where it is. but if it's not long enough, you can manually change the uv position
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Post by SZNS on Jan 14, 2018 14:59:26 GMT -5
I didn't want the hair to be chopped! I wanted it long and like it is in the picture it's just that the texture isn't showing on all of the hair. I guess that's what the sims 3 version looks like?
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Post by SZNS on Jan 14, 2018 15:03:19 GMT -5
you move the uv in blender. and in the warehouse tab, you should see a bunch of geometries. click on each one at a time and scroll down until you see a tab called shader. it will be simskin. you need to change it to simglass. if you share your blend and package file i can try to help you further with the uv placement. Just so I'm clear: The I go to the warehouse in S4S right? or is there a warehouse in Blender that I don't know about?
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Post by SZNS on Jan 14, 2018 15:26:07 GMT -5
you move the uv in blender. and in the warehouse tab, you should see a bunch of geometries. click on each one at a time and scroll down until you see a tab called shader. it will be simskin. you need to change it to simglass. if you share your blend and package file i can try to help you further with the uv placement. Okay so I figured out the simglass thing on my own, Here are my package files for the hair Thanks in advance for your help :3
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Post by inabadromance on Jan 14, 2018 18:52:32 GMT -5
First of all, the UV should be inside the boundaries of the checkered canvas not outside the UV boundaries. So you should fix that if you've modified the hair's uv. Secondly, if you read the notes of the TS3 link you shared above, it says that the base is a chopped version. If you want the long version, then you should look for the original hair and grab it's alpha channel or texture. This is the part of the texture that controls the lengh:
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Post by SZNS on Jan 16, 2018 12:28:01 GMT -5
First of all, the UV should be inside the boundaries of the checkered canvas not outside the UV boundaries. So you should fix that if you've modified the hair's uv. Secondly, if you read the notes of the TS3 link you shared above, it says that the base is a chopped version. If you want the long version, then you should look for the original hair and grab it's alpha channel or texture. This is the part of the texture that controls the lengh: How do I move the uv in Blender? Sorry for the late response!
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Post by inabadromance on Jan 16, 2018 12:32:08 GMT -5
You can watch this video tutorial:
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Post by SZNS on Jan 17, 2018 19:31:34 GMT -5
I just ended up restarting the project, haha. But thank you for your help!
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