So I tried to create a costume using a full 3d model and I got all the vertex groups in place and I go into the game and the model was squished down and just floating and not moving with the Sims legs or arms. (I took the video before texturing it) heres the .blend and .package if needed
This is what its suppose to look like and its suppose to be the size of the bear costume
So I figured out the shrinking issue now I just need to know how to make the arms and legs move with the costume and from far away it seems to float in the air which isn't a big issue but there's that
There are a few issues with your mesh. 1. There is no weight assigned to your mesh. Delete all bones and do proper weight assignment. To check if you assigned proper weights go in Weight paint mode, on the right click triangle to see the bones, select any bone and see if there is any color except dark blue on your mesh. Dark blue means there is no weight assigned. See this tutorial.
2. Left hand has flipped normals. You need to select all faces, click on Tool bar, click "Shading/UV" and choose Normals -> flip direction. Here is a visual guide.
Please don't DM me here or elsewhere asking for assistance with Ninjaripper or CC. I don't work in Ninjaripper anymore. Please post your questions in Creator Help thread so everyone can chime in and help solving the problem
There are a few issues with your mesh. 1. There is no weight assigned to your mesh. Delete all bones and do proper weight assignment. To check if you assigned proper weights go in Weight paint mode, on the right click triangle to see the bones, select any bone and see if there is any color except dark blue on your mesh. Dark blue means there is no weight assigned. See this tutorial.
2. Left hand has flipped normals. You need to select all faces, click on Tool bar, click "Shading/UV" and choose Normals -> flip direction. Here is a visual guide.
Ill try and hope i understand what your saying and i dont think the bear costume had weights, i checked it before hand but ill try that!
Ok, so the bear from outdoor retreat didn't have weights, but I did the ones from parenthood and all the weights are in place, but I went into the game and the arms and everything are still straight out and the legs are weird and the body is weird
Ill try and hope i understand what your saying and i dont think the bear costume had weights, i checked it before hand but ill try that!
All clothes have weights, this is how they work in the game. Just follow that tutorial.
Please don't DM me here or elsewhere asking for assistance with Ninjaripper or CC. I don't work in Ninjaripper anymore. Please post your questions in Creator Help thread so everyone can chime in and help solving the problem
If it came out as a mess then something was done incorrectly. You can post a .blend if you want someone to take a look.
Please don't DM me here or elsewhere asking for assistance with Ninjaripper or CC. I don't work in Ninjaripper anymore. Please post your questions in Creator Help thread so everyone can chime in and help solving the problem
You have tons of empty weights on each vertex. Do "clean" step from tutorial that I linked above. There should be no more than 4 bones per vertex with total weights of all bones equal 1. When game sees more than 4 bones it doesn't understand how to read this mesh because it programmed to read up to 4 bones.
Update: Check this thread with the same issue. I posted couple screenshots to show how to check if there any empty bones and how to clean a mesh from them.
Please don't DM me here or elsewhere asking for assistance with Ninjaripper or CC. I don't work in Ninjaripper anymore. Please post your questions in Creator Help thread so everyone can chime in and help solving the problem
You have tons of empty weights on each vertex. Do "clean" step from tutorial that I linked above. There should be no more than 4 bones per vertex with total weights of all bones equal 1. When game sees more than 4 bones it doesn't understand how to read this mesh because it programmed to read up to 4 bones.
Update: Check this thread with the same issue. I posted couple screenshots to show how to check if there any empty bones and how to clean a mesh from them.
Ok so i got everything to work but i do believe some of the weights are not in the right places like the shoulders and such are in the hair of the model is there a easy way of moving them?
If you want an easy way, I would recommend you to scale your model like a base sim. Make it taller so that the hips and shoulders are at the same levels and also scale down the head I guess to try to match a sim's head. Do a transfer weight and then rescale your model the way you wanted it.
This should work in theory. But I never tried so I am not certain.
Please do not contact me via pm for help and simply post in the appropriate section of the forum so that everyone can see and help you there.
If you want an easy way, I would recommend you to scale your model like a base sim. Make it taller so that the hips and shoulders are at the same levels and also scale down the head I guess to try to match a sim's head. Do a transfer weight and then rescale your model the way you wanted it.
This should work in theory. But I never tried so I am not certain.
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