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Post by spectachick on Jan 16, 2018 18:22:22 GMT -5
I created anew shower mesh. My sim can get in the shower and take a shower. she stands in the right place and the water runs...okay not the issue but after she spins around to get in or out of the shower, when she slides the glass door over the shower slides as well. but some of the items inside the shower stay in their places. while she is actually in the shower and showering everything looks the way it should. How do i get just the door to slide and not the door and shower?
www.mediafire.com/file/p9ddfz0xz0f5vda/dream_shower.zip
Moderator edit - Please don't include nudity in any photos here on Studio Forums.
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Post by annabluu on Jan 16, 2018 18:38:30 GMT -5
hi! i edited your post to exclude the photos that showed your sim nude. you can add the photos of the issue back, but please edit out the nudity. as for the problem, see if this thread helps any.
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Post by spectachick on Jan 20, 2018 1:35:12 GMT -5
hi! i edited your post to exclude the photos that showed your sim nude. you can add the photos of the issue back, but please edit out the nudity. as for the problem, see if this thread helps any. thank you for the link. i followed the steps to the best of my abilities. there was an improvement! my sim now goes in the shower and out correctly with the door opening right however, now there is a new problem. the items that are inside of my shower and apart of my mesh are now floating in the air? Is there anyway that someone could fix the mesh for me?
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Post by brujah on Jan 20, 2018 8:45:18 GMT -5
Can you share your updated package.
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Post by spectachick on Jan 22, 2018 21:13:37 GMT -5
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Post by brujah on Jan 22, 2018 21:26:37 GMT -5
The floating parts have the wrong weights. Remove the _bind_door_0 weight and this should be fixed. I would also like to recommend that you reduce your poly count, 32k poly is a massive amount in terms of this game and those with lower end computers.
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Post by spectachick on Jan 23, 2018 5:53:35 GMT -5
The floating parts have the wrong weights. Remove the _bind_door_0 weight _bind_door_0 weight and this should be fixed. I would also like to recommend that you reduce your poly count, 32k poly is a massive amount in terms of this game and those with lower end computers. okay i deleted the _bind_door_0 weight for the actual object part of the mesh. was i supposed to delete it for the glass door layer of the mesh as well? deleting only for the object layer did bring the objects down to where they belong but now I'm back to the initial issue of the entire shower sliding when my sim slides the door open.
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Post by brujah on Jan 23, 2018 20:29:45 GMT -5
It seems like you're missing something. Compare your mesh the original mesh. The original had a frame around the door and that is why it has those bones assigned in that group. You can fix this in a couple of different ways. I think the easiest is to assign the _bind_door_0 weight to a single hidden triangle TUTORIAL. The other way is to remove the bone from the Model/Model LOD resource in the .package (outlined below), remove the weight in blender, then re-import your mesh. Click the Warehouse Tab at the top of the 3D viewport.
Select the Model or Model LOD resource and click the Data tab at the top of the right panel
Click "Edit Items" next to the word "Lods" (for Model LOD skip this) |
| In the window that pops up select the reference "HighDetail","MediumDetail", or "LowDetail" whichever resource has the button "Edit Items" next to the word "Meshes" (Will be automatically visible with Model LOD). Click the "Edit Items" button.
In the next window that pops up select the PHONG entry in the list then at the very top of the right pane click "Edit Items" next to the word "Bones" |
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Select _bind_door_0 in the list and click remove. Repeat for additional LOD resources that are not shadow. | |
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Post by spectachick on Jan 24, 2018 3:34:27 GMT -5
It seems like you're missing something. Compare your mesh the original mesh. The original had a frame around the door and that is why it has those bones assigned in that group. You can fix this in a couple of different ways. I think the easiest is to assign the _bind_door_0 weight to a single hidden triangle TUTORIAL. The other way is to remove the bone from the Model/Model LOD resource in the .package (outlined below), remove the weight in blender, then re-import your mesh. Click the Warehouse Tab at the top of the 3D viewport.
Select the Model or Model LOD resource and click the Data tab at the top of the right panel
Click "Edit Items" next to the word "Lods" (for Model LOD skip this) |
| In the window that pops up select the reference "HighDetail","MediumDetail", or "LowDetail" whichever resource has the button "Edit Items" next to the word "Meshes" (Will be automatically visible with Model LOD). Click the "Edit Items" button.
In the next window that pops up select the PHONG entry in the list then at the very top of the right pane click "Edit Items" next to the word "Bones" |
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Select _bind_door_0 in the list and click remove. Repeat for additional LOD resources that are not shadow. | |
so i removed the bone from the model and now my sim just steps into the shower. she doesn't even attempt to open the glass lol www.mediafire.com/file/4cz6c974dc4fzdf/newluxurioussims4_Luxury_Dream_Shower_-_Copy_-_Copy.packageok
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