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Post by balint32 on Jan 20, 2018 11:22:51 GMT -5
Hi! ^^ I'm working on a Kylo Ren Mask and I would need some help. I downloaded a 3D mask from the internet and I placed it where I wanted (you'll see on the pictures) I've also done the vertex and the weight painting, but I have no idea how to make a UV_1 (I have seen tutorials, but I don't have that data transfer modifier for some reason o.o) which is I think the problem, because I used the Darth Vader mask for base and I deleted it and now I only have the Kylo mask, but when I want to import it into s4s it doesn't do anything.
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Post by annabluu on Jan 20, 2018 11:29:03 GMT -5
hello you need blender 2.77 to add the data transfer modifier. how we creators do it is we keep 2.70 in our program files, and then we download 2.77 as a zip. then we can open any at any time. you'll have to save your blend file and then open it in 2.77 to add the data transfer. the easiest way to make a uv_1 is shown here.
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Post by balint32 on Jan 20, 2018 11:58:47 GMT -5
Thank you so much! ^^ It worked, but it still doesn't upload the vader mask in s4s :(
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Post by annabluu on Jan 20, 2018 12:03:12 GMT -5
this is because you will need the appropriate cut number whatever you package you cloned in s4s, you have to have the correct cut number. for ex: s4studio_mesh_1 = 0000 s4studio_mesh_2 = 0001 s4studio_mesh_3 = 0002 and so forth.
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Post by balint32 on Jan 20, 2018 12:56:32 GMT -5
Thank you so much for your help! ^^
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