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Post by amoebae on Jan 21, 2018 20:56:38 GMT -5
I'm trying to make an OMSP shelf, since I often find it useful to have that fine control in changing height that shelves bring when using the alt key (rather than the incremental steps from 9 & 0). I've got it working in-game, with a solid swatch and an invisible swatch, and a ton of slots, but if I use it near a counter, for example, sims won't use that counter (it blocks their path). I followed the tutorial on here to remove the shelf's footprint, which for the OMSP shelf I already had placed 'in' a counter worked and meant the sim would use it, but any others I want to place now show up red and on the floor and won't slide up the wall like expected. So I'm guessing you can't remove the footprint from a shelf? In that case, is there any other way to make a sim ignore it for pathing? Perhaps make the footprint impossibly tiny so it doesn't interfere with anything it's near? Or perhaps another way to make it act like it's not there and sims can even walk through it if needed? Here are pictures of the shelf so you can picture how it obviously interferes with pathing and how I want it not to: imgur.com/a/Drym7
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Post by inabadromance on Jan 21, 2018 21:02:15 GMT -5
Hi! Have you imported the footprint of a decal? Can you share the file? btw, did you end up fixing the "can't grab" issue on your other project? i'm curious
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Post by amoebae on Jan 21, 2018 21:14:57 GMT -5
Oh my gosh, a decal footprint would work, wouldn't it? Do you have the link to a tutorial on importing a footprint? Or I guess could I just clone a decal and import the shelf mesh?
The first would be easier so I don't have to recreate the hundreds of slots I already added >_<
As for the 'can't grab' issue, you'll have to remind me what that was—I've just gone through my previous posts and I don't spot anything with that sort of issue. I'm old and my memory isn't what it was :D
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Post by inabadromance on Jan 21, 2018 21:18:52 GMT -5
Sure sure! HERE's the tutorial along with the footprint binary file. I meant the OMSP that had the transparent swatch that couldn't be picked up once placed.
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Post by amoebae on Jan 21, 2018 21:40:58 GMT -5
Thanks!
Was that me? I don't remember having a problem like that. But that could be because of my faulty memory again! If I *did* have that problem I must have fixed it because it's certainly not something bothering me at the moment!
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Post by amoebae on Jan 21, 2018 23:10:05 GMT -5
Importing the decal footprint you linked to worked, thank you so much. It's going to be such a useful piece of cc to help decorating
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Post by brujah on Jan 21, 2018 23:13:29 GMT -5
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Post by amoebae on Jan 22, 2018 0:21:57 GMT -5
Here is the finished shelf, btw. So happy to get it working. I haven't checked if it's grabbable when invisible. I'm not especially worried about it being, so it's not something I need to solve anyway, but if I remember to look next time I'm in game and it is I'll link this to kitkat's thread in case it helps with their omsp.
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Post by inabadromance on Jan 22, 2018 2:46:23 GMT -5
oh lol! I totally confused the users haha. my bad! you casually talked about similar projects and I messed up xd. sorry!
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Post by amoebae on Jan 26, 2018 14:43:22 GMT -5
inabadromance - I have another problem with this shelf if you are (or anyone else is) able to help. I removed the occluders from the Light section in the warehouse, but it seems it's still casting occlusion shadows. Here's a picture someone sent me from their game (while the shelf has its invisible swatch selected). I've edited my graphicsrules.sgr to turn off ssao so I didn't see it in my game. I asked this person to edit theirs to see if it got rid of the problem, and it did. So that means the occluders are still there, right? (ssao stands for screen space ambient occlusion - it's the shader that causes those shadows to render). And yet when I double check the package there are no occluders listed under the Light section. Do I need to remove them from somewhere else as well? Here's the package.
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Post by menaceman44 on Jan 27, 2018 17:14:00 GMT -5
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Post by inabadromance on Jan 27, 2018 19:29:39 GMT -5
*ups already replied xd* I saw your new post on mobile, that's why I couldn't properly reply. I'm not sure if this is a new "issue" with shadows that appeared recently. this isn't a cc related problem, I've seen EA items have something similar or worst. I suggest reading peacy's tutorials. peacemaker-ic.tumblr.com/tagged/tutorialthe first one I believe is what you did on your game, the second one might manually fix your item. *copying this to the thread as well*
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Post by amoebae on Jan 28, 2018 12:02:57 GMT -5
Thank you both for that. I'll try it out and report back if it works!
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Post by amoebae on Jan 28, 2018 13:50:39 GMT -5
It didn't seem to work. That's a picture from the game of someone who alerted me to the problem in the first place. I gave them an updated test version having followed the steps in peacemaker's tutorial and this is what they're getting. Would anyone be free to take a look at this new test package and see if I'm missing anything, please? Here it is. Many thanks.
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Post by menaceman44 on Jan 28, 2018 14:37:36 GMT -5
The only other thing I can think to do would be to make the shadow mesh a single triangle and shrink it down as small as possible. I was going to try this myself but Studio throws an error every time I try to extract the meshes from your package.
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