|
Post by fursims on Jan 24, 2018 13:44:28 GMT -5
I have cloned an item other then an EA tv unit, cause i needed glass and alpha in my mesh. So, i imported the Catagory, Definition, created a new ID and the rigs file into my new mesh from a EA tv unit. I tested in my game, but the tv wont sit on the surface. The white tv desk where i used all the above files from, works fine for a tv. I also noticed that one item in the rig tab named _ctnm_2x1ObjectSurface_ is a blue cylinder in EA's mesh, while my own mesh with this same item, appears to show it as a little triangle. What went wrong here? My file: www.mediafire.com/file/s555xw9m765xcz2/-FUR-%20Primitive%20tv%20unit%202.package
|
|
|
Post by brujah on Jan 24, 2018 19:20:24 GMT -5
Triangle = Bone, Cylinder = Slot. At some point did you ADD the _ctnm_2x1ObjectSurface (hash A8332B92) bone to the rig in the new .package? If so, this means that the slot isn't there and you will have to add it manually. Please see THIS post. It refers to a different type of slot but the process is the same except skip #3.
|
|
|
Post by fursims on Mar 30, 2018 18:13:15 GMT -5
Triangle = Bone, Cylinder = Slot. At some point did you ADD the _ctnm_2x1ObjectSurface (hash A8332B92) bone to the rig in the new .package? If so, this means that the slot isn't there and you will have to add it manually. Please see THIS post. It refers to a different type of slot but the process is the same except skip #3. I did all the steps and used the hash you gave above instead of the one from the thread you send me. You say i should skip step 3, but should i not choose tvstand in the options instead? Going to check it in my game now Let you know! ** tv does not sit on the desk still. Havent tried th tvstand option in step 3 though.. waiting for an answer on that.
|
|
|
Post by minimonster on Apr 3, 2018 13:18:21 GMT -5
Hi fursims. The easy yet dirty way to do what you want is to clone any TV stand in Studio, then in Warehouse export both the Slot and the Rig for the clone, then import the exported resources into your mesh. I tried doing it as brujah suggested, and I couldn't get it to show that way myself, however it does show with my method. Of course you will need to adjust the imported slots in the Studio Editor for the height of your mesh...
Hoping that this is of help to you!
|
|
|
Post by fursims on Apr 20, 2018 12:50:34 GMT -5
Hi fursims. The easy yet dirty way to do what you want is to clone any TV stand in Studio, then in Warehouse export both the Slot and the Rig for the clone, then import the exported resources into your mesh. I tried doing it as brujah suggested, and I couldn't get it to show that way myself, however it does show with my method. Of course you will need to adjust the imported slots in the Studio Editor for the height of your mesh... Hoping that this is of help to you! Thats already what i did in the first place, but as you can see that did not work. And there was a rig tab that did not seem to work as well. I am bit upset that i did not get an answer yet, same for my other topic about the sink. is it getting more busy on the forum? Before it took within a day. I really worked many days on one item and i would like it to work :(
|
|
|
Post by orangemittens on Apr 20, 2018 16:10:03 GMT -5
Hi fursims, let me take this opportunity to explain how this section of the site works. This is a help section for people making things using Sims 4 Studio, and it runs on a volunteer basis. What that means is the people who answer questions here, whether they are staff or not, are doing so out of the goodness of their heart and on their free time. No one here is paid to help, and no one has any obligation to do so. You, yourself are a creator with special knowledge that could help others. And yet, from your post history, almost every post is an ask for help, rather than a sharing of help or anything else. It is a bit unreasonable of you to be upset that no one has jumped right in to help you finish your project when you aren't jumping in to help anyone else. The more people that help others here, the more possible it is to help everyone. The fewer people who help, the less likely it is that the people who do help will have time to answer everyone. This is especially the case when providing an answer to the question would require more than a simple explanation or tutorial link. It comes down to the choice of answering 15 people with easy questions or answering this one question that could literally take an hour or more to figure out.
|
|
|
Post by fursims on Oct 2, 2018 10:26:48 GMT -5
Hi fursims, let me take this opportunity to explain how this section of the site works. This is a help section for people making things using Sims 4 Studio, and it runs on a volunteer basis. What that means is the people who answer questions here, whether they are staff or not, are doing so out of the goodness of their heart and on their free time. No one here is paid to help, and no one has any obligation to do so. You, yourself are a creator with special knowledge that could help others. And yet, from your post history, almost every post is an ask for help, rather than a sharing of help or anything else. It is a bit unreasonable of you to be upset that no one has jumped right in to help you finish your project when you aren't jumping in to help anyone else. The more people that help others here, the more possible it is to help everyone. The fewer people who help, the less likely it is that the people who do help will have time to answer everyone. This is especially the case when providing an answer to the question would require more than a simple explanation or tutorial link. It comes down to the choice of answering 15 people with easy questions or answering this one question that could literally take an hour or more to figure out. Wow Im a bit shocked by your comment. First of all, I did help others as far as I could. i checked many times on the forum to help others out, but just didn't have the knowledge to help most of the time. You can not see someone intention to help by just checking someone's history. It's a bit harsh to say this about someone. besides this, i remember seeing a mod once commenting pretty mean by saying: 'dont help if you dont have the right answer, let the mods do it' on some member that tried to help on a post. the member's comment wasn't even bad or something, just not 'good' enough or 'mod-like'. I found that very demotivating to help other members if this was the policy here. It seemed to me more that mods would prefer to answer questions more then members.
By saying that it is unreasonable for me to feel upset, is also not your place to say. Since when do we decide how others feel? This is how I felt. i did not accuse or insult anyone of not answering. i did share my feelings which i have every right to feel. I also asked why it is that I didn't get an answer which wasn't like that before. I sincerely wondered why the forum was responding later then before and shared my feelings towards it.
I always loved this forum, but this comments was totally unnecessary and kind of too fast with judging me. I feel pretty attacked by this.
You do not have to explain to me how a forum works with volunteers as mods. I am very aware of that and it had nothing to with my comment. Its kind of insulting by assuming i wouldn't understand how this all works. I wonder what has changed since i always got help on sometimes very complicated issues.
Anyway, I came to my thread to see if someone had an answer and just saw this.
I don't even feel like posting or asking anything here anymore and that's originally what i came to do today, cause I got motivated again to finish up my meshes that had problems I could not fix for months. Guess that flew out the window pretty fast.
|
|