Post by orangemittens on Sept 23, 2014 10:11:54 GMT -5
This tutorial will show you how to make a standalone recolor with custom thumbnail and swatch thumbnails with multiple colors using Sims 4 Studio. I used Paint.Net to make changes to the .dds image as it is a free 2D editor but any 2D editor that can make alpha images will work.
Open the tool and type your creator name in the creator name box if you have not already done so.
1. Click the radio button next to the Create CAS Standalone option.
2. Click the CAS button.
3. Click the thumbnail image of the item you wish to clone. *Optional - you can use the drop down menus at the top to sort the thumbnail list. This makes it easier to find what you want.
4. Click the Next button. Enter the name you want your package to have in the File name line of the Save As box and click Save. There will be a brief wait as the tool loads your item onto the model in the model viewer window.
5. You will then see the garment you selected displayed on the model in the model viewer. By default you will see the Texture tab displayed and the Diffuse image will be selected. The diffuse is the main image that shows the color/pattern of the garment fabric. Click the Export button as shown below.
A popup box will appear. You can choose to export as .png or .dds. I use .png but you can use either. Enter a name for your image in the File name line of the Save As box and click Save. Your project folder will then pop up showing that your image has been saved within it.
6. Recolor your texture
Open the image in your 2D editor and make the changes to it you want to make.
Save your image as a 32-bit .png or as a DirectDraw Surface (dds) as DXT5 (Interpolated Alpha). Most people find it easier to work with .png but Studio will accept either image type.
Make sure you have a check mark in the box for Generate Mip Maps if you are using .dds, otherwise you will get an error later on.
7. Go back to Sims 4 Studio. Click the Import button. When the popup appears, navigate to your saved image, select it and click the Open button. There will be a brief wait and then your new texture will appear on the model in the model viewer and in the Texture box. If you want to change the swatch thumbnail color to match your new texture, right mouse click in the first swatch thumbnail box to get the eye dropper tool. Drag the eye dropper over to the model and use it to pick a color for the first swatch thumbnail box. You can choose up to three different swatch colors.
8. If you want to make a second swatch for your recolor, click the Add Swatch button in the upper-right part of the screen. A second Swatch Thumbnail box will be added and, by default, it will have the same swatch thumbnail colors you selected for the first swatch (as shown by the arrows below). Import your new texture just as in step 7. Change the swatch thumbnail colors to match the new swatch.
Making a custom thumbnail for your recolor
Click the Import Thumbnail button under the Custom Thumbnail box and browse to where you have saved the image. Your custom thumbnail should be 64 x 64 pixels and it should be saved as a 32-bit .png or as a .dds DXT5 (interpolated alpha) with generate mip maps checked. You will see it appear in the Custom Thumbnail box.
9. When you have added all the recolors you want click the Save button at the bottom to save your work. Click OK in the box that pops up. Sims 4 Studio will return to the main screen
indicating that your project is saved and you may begin a new one if you like.
Place your newly created .package in your mods folder and check it in game. It will have its own catalog entry and all the swatch thumbnails you added will appear when you recolor
the item in the game.
Here is a single picture showing where the swatch thumbnails and the textures will appear: