Thoughts on the post-patch shadow/ambient occlusion issue?
Jan 30, 2018 13:30:33 GMT -5
szanne7000 likes this
Post by Lanti on Jan 30, 2018 13:30:33 GMT -5
I'm trying to understand what causes the shadow/ambient occlusion issue from the Cats and Dogs patch. Does anyone have any thoughts?
I stopped updating my game right before the december 12th patch for fear of futhering braking my CC, and I was waiting to see if EA themselves would solve it or a general fix would be available. I know of two suggestions for fixing this, disabling the ambient occlusion SSAO for the whole game and for a single item, but I wanted to know if there is a light at the end of the tunnel for a S4S batch fix or an official EA fix, and also if someone has understood what exactly goes on to cause the weird shadows to appear?
I think it's weird that they only appear on some objects while not on others, even if said objects have a similar structure, for example, plants. Most CC plants use a texture with transparent bits for the leaves, but the weird shadows only appear in some of them. Why is that?
I have seen the shadows appear in two pieces of my own CC, both of which I haven't finished yet. One is a counter and the other is a painting. What they have in commom is that since they aren't finished, their shadow LODs do not match their shape. This got me to thinking that this could have something to do with what's causing the shadows? This would be the case for plants too, since the shadow LODs do not have the shape of the texture. This could be a coincidence, but I wanted to ask if anyone noticed something similar?
I also noticed it on other pieces of CC that have shadow LODs that don't match, either because the creator didn't replace them or in objects like paintings with various sizes in which the mesh is just a big transparent square.
Wherever the shadows appear, they seem to show through the objects. It's like the game is taking the information for the item's opacity and shape from the shadow LODs, not the main LODs.
So another possibility is that this isn't an issues at all and so will never be fixed by EA. I was thinking this itself could be a fix for a previous issue, since I have the impression that while some objects broke, others seem to look better after the changes? I can't point to specifics, though, but has anyone else noticed it? Is it possible or is it too far fetched?
Here is a picture of the painting I mentioned. I started making it before the patch and it looked clear. After the patch, the shadows appeared, and they have the shape of the shadow LOD, which I haven't replaced yet. In the same picture there is a CC plant that also shows shadows which are clearly the shape of the mesh under the transparent texture.
Any thoughts?
I stopped updating my game right before the december 12th patch for fear of futhering braking my CC, and I was waiting to see if EA themselves would solve it or a general fix would be available. I know of two suggestions for fixing this, disabling the ambient occlusion SSAO for the whole game and for a single item, but I wanted to know if there is a light at the end of the tunnel for a S4S batch fix or an official EA fix, and also if someone has understood what exactly goes on to cause the weird shadows to appear?
I think it's weird that they only appear on some objects while not on others, even if said objects have a similar structure, for example, plants. Most CC plants use a texture with transparent bits for the leaves, but the weird shadows only appear in some of them. Why is that?
I have seen the shadows appear in two pieces of my own CC, both of which I haven't finished yet. One is a counter and the other is a painting. What they have in commom is that since they aren't finished, their shadow LODs do not match their shape. This got me to thinking that this could have something to do with what's causing the shadows? This would be the case for plants too, since the shadow LODs do not have the shape of the texture. This could be a coincidence, but I wanted to ask if anyone noticed something similar?
I also noticed it on other pieces of CC that have shadow LODs that don't match, either because the creator didn't replace them or in objects like paintings with various sizes in which the mesh is just a big transparent square.
Wherever the shadows appear, they seem to show through the objects. It's like the game is taking the information for the item's opacity and shape from the shadow LODs, not the main LODs.
So another possibility is that this isn't an issues at all and so will never be fixed by EA. I was thinking this itself could be a fix for a previous issue, since I have the impression that while some objects broke, others seem to look better after the changes? I can't point to specifics, though, but has anyone else noticed it? Is it possible or is it too far fetched?
Here is a picture of the painting I mentioned. I started making it before the patch and it looked clear. After the patch, the shadows appeared, and they have the shape of the shadow LOD, which I haven't replaced yet. In the same picture there is a CC plant that also shows shadows which are clearly the shape of the mesh under the transparent texture.
Any thoughts?