Hi. I wanted to know if there's a way to adapt the hair to the sim's body properly. Here's an example of one of the hairs I've made, it looks fine while the sim's standing but with certain animations it looks just bad. I belive it must has to do with the vertex group of the mesh but I can't find a way to put every single vertex y the correct vertex group. So I thought that maybe there's a tool in blender that helps adapting the hair to the groups of the sim body automatically or something. Thanks!
PS: I know that mesh it's low quality itself (without texture and other things) :B
Last Edit: Feb 6, 2018 22:33:16 GMT -5 by Salvador
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