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Post by Salty Sal on Feb 6, 2018 22:30:31 GMT -5
Hi. I wanted to know if there's a way to adapt the hair to the sim's body properly. Here's an example of one of the hairs I've made, it looks fine while the sim's standing but with certain animations it looks just bad. I belive it must has to do with the vertex group of the mesh but I can't find a way to put every single vertex y the correct vertex group. So I thought that maybe there's a tool in blender that helps adapting the hair to the groups of the sim body automatically or something. Thanks! PS: I know that mesh it's low quality itself (without texture and other things) :B
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Post by annabluu on Feb 6, 2018 22:31:26 GMT -5
hi can you please share the package and blend file?
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Post by Salty Sal on Feb 6, 2018 22:50:50 GMT -5
hi can you please share the package and blend file? Here it is. After I exported the mesh from the package in ts4studio it has some cut in random places, don't know why, the original mesh was a full piece
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