Sorry if this is repeating any previous thread, I have searched but can't find an exact answer.
I cloned a pair of female boots (Moskito boots 019) and edited the specular map in GIMP (RGBA) to the values R167 G90 B148 and A82 - to make them appear more shiny.
I imported the new specular with no problem and they appear as a thumbnail fine in the game. They look fine when equipped by a sim.
When any sim wears them everything else becomes shiny too - all other clothes and the sim herself. I went and checked the matching mask.png file and all channels are black so I assumed that wouldn't effect CAS items in other areas.
What am I doing wrong? Any help much appreciated. (banging my head against the wall here!)
Post by menaceman44 on Feb 8, 2018 10:36:49 GMT -5
You will have to upload them to a file hosting site and share the links here. This forum doesn't host attachements.
Working in PNG format should be fine. I just prefer DDS as I can work with the transparency seperately to the main image which is easier to adjust later if needed. It's a personal preference. I just thought I should ask in case it does turn out to be a format issue.
Post by menaceman44 on Feb 8, 2018 11:32:33 GMT -5
Okay, so I've just looked at your package file and exported your specular texture to check it. I exported it as a DDS just because that is what I am used to and the mask is completely white. It even shows as white in Studio. I assume this will be why the shine is showing up over the entire Sim. It's difficult for me to check in game, since I don't have the original boots in my game they won't show up.
You may want to re-export the texture from your own package and take a look to see how it is saving.
Post by inabadromance on Feb 8, 2018 13:10:39 GMT -5
hi! speculars and bump map should be handled in dds format, not png. so I suggest exporting it and keeping it like that or your alpha channels will get messed up.
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