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Post by sisselin on Feb 10, 2018 12:52:46 GMT -5
Does anyone know why my item is so shiny? I am editing a punching bag and there is inly one texture spot and no specular or normal Package: simfileshare.net/download/447264/
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Post by sisselin on Feb 10, 2018 13:10:20 GMT -5
Ok so I found these two files in the warehouse tag but I don't know what to do with them and exactly what they are, is the mor egrey one the normal?
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Post by kitkat on Feb 10, 2018 17:51:18 GMT -5
The top one is the specular. That is what gives shine or gloss to your object. If want your whole object to be low gloss, you can use this blank low gloss specular The second image is the normal/bump map. It can be used to give a low-poly mesh more definition or detail in game. If that's a tree, you could add bark and tree-ring detail to your normal map to give it more dimension in game. HERE's a normal map tutorial.
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Post by sisselin on Feb 10, 2018 18:19:07 GMT -5
The top one is the specular. That is what gives shine or gloss to your object. If want your whole object to be low gloss, you can use this blank low gloss specular The second image is the normal/bump map. It can be used to give a low-poly mesh more definition or detail in game. If that's a tree, you could add bark and tree-ring detail to your normal map to give it more dimension in game. HERE's a normal map tutorial. Ah thank you for the clarification! But the blank low gloss just leads back to this post for some reason
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Post by kitkat on Feb 10, 2018 18:25:05 GMT -5
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Post by sisselin on Feb 10, 2018 18:54:12 GMT -5
Yes now I could get the file! =) But the trunk still looks all shiny like it's made of plastic =/
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Post by kitkat on Feb 10, 2018 20:00:36 GMT -5
Can you share your new .package?
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Post by sisselin on Feb 10, 2018 20:52:28 GMT -5
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Post by kitkat on Feb 10, 2018 21:55:13 GMT -5
I see what you mean. Your normal map really helps with the texture rendering in game though - nice details!
Which object did you clone? Most objects have the specular right above or below the normal map and the one in your .package is way down at the bottom of the list in the warehouse. Did you have to add it in?
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Post by inabadromance on Feb 10, 2018 22:49:01 GMT -5
Hi! In your latest package, your specular is red on main layer and completely white on the alpha channel. Do you want your trunk to be completely matte? Then both layers should be black. You can grab some matte files if you want HERE. Since i don't work with png, i can't really suggest you anything but darken the shade of red. But upon save, png just creates a white alpha channel when imported into S4S. This is because the game needs .dds.
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Post by brujah on Feb 10, 2018 23:47:50 GMT -5
What program are you using to make your textures? In Photoshop you can create a layer mask that is completely black and will work the same way as .dds with a black alpha channel when saved as .png.
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Post by kitkat on Feb 11, 2018 0:24:39 GMT -5
Hi! In your latest package, your specular is red on main layer and completely white on the alpha channel. Do you want your trunk to be completely matte? Then both layers should be black. You can grab some matte files if you want HERE. Since i don't work with png, i can't really suggest you anything but darken the shade of red. But upon save, png just creates a white alpha channel when imported into S4S. This is because the game needs .dds. Nice - that looks perfect in game! I've been using .png specular files because the Nvidia .dds plugin doesn't work for Adobe Creative Cloud any more (or I haven't been able to figure out the workaround). My .png low-gloss spec has been working fine for many objects, but not so much for this one. In fact, this one looked low gloss indoors with it but still very glossy outdoors. My last objects I created ( shop shelves) looked low-gloss indoors AND outdoors with it. Not sure why that is?
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Post by sisselin on Feb 11, 2018 8:00:16 GMT -5
kitkat Thank you! I was actually worried the normal map was too grainy looking but maybe I don't have to remake it ^-^ I accidently deleted the original when I wanted to import the new spec so I had to add in a new one ^^, inabadromance Oh right I forgot that gimp adds alpha and I also forgot speculars should be dds! Thank you! =) @brujah I use Gimp! =) I even got a plugin to make dds files so I don't know why I forgot that is what you are supposed to do.. But thank you for telling me the workaround for png! =D Aaah thank you everyone it works perfectly now!! =D
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