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Post by cas-fulleditmode on Feb 19, 2018 9:48:45 GMT -5
Hey there! I have converted two signs out of Life is Strange, and it seemed to work pretty well. Until the texture looked pretty off in-game. This is how the signs look in Sims 4 Studio. But this is how they appear in game. Does anyone here know what may cause this issue? Thanks in advance, I'll provide a download link for packages and mesh down below. DOWNLOAD
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Post by Zelrish on Feb 19, 2018 12:07:30 GMT -5
Hi,
I don't have experience with objects but from the looks of it it looks like the size of your texture is wrong. Looks too big. I exported a sign quickly and the texture size was 512x512 (you are using a 1024x1024). Sooo, I know that for CAS item you can double the size of a texture without issues such as this unless you mess up the proportions but for objects I dunno if you needs to stick to it.
I guess you can try anyway. :p
Otherwise I am sure someone knowledgeable will give you the correct answer
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Post by cas-fulleditmode on Feb 19, 2018 13:09:02 GMT -5
Zelrish Sadly, that didn't work. But thanks a lot for the suggestion, I really appreciate it!
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Post by inabadromance on Feb 19, 2018 15:48:38 GMT -5
Hi! The resolution of the images are fine but the mesh quite isn't. I first suggest deleting the extra unmapped UV_1 that you have on both meshes. If THAT doesn't solve it then you'll need to modify the uv map of most of the object since you can't have the UV stretch outside the texture boundaries like this. This might have worked in S3 but not for S4. Since last time i checked, having uv like this messed up the texture, not sure if this has changed.
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Post by cas-fulleditmode on Feb 19, 2018 17:45:35 GMT -5
inabadromance Thanks a lot for the advice! Deleting uv_1 actually did the trick! Thanks for looking into this, I really appreciate it!
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Post by inabadromance on Feb 19, 2018 18:53:44 GMT -5
awesome! you dodged a bullet then! >.<
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