|
Post by jokeplease on Feb 22, 2018 1:57:15 GMT -5
Hi guys, I'm converting a loft bed from TS3 and everything looks fine in Blender and S4S, but when I try to place the bed in build mode the shadow is completely offset and the bed sinks into the ground a bit. Any suggestions on how to fix this? Thanks! download the package here!
|
|
|
Post by inabadromance on Feb 22, 2018 4:24:06 GMT -5
Hi! can you share the blend file? you might want to check the weights in case you applied any. if you have, delete all vertex groups.
|
|
|
Post by jokeplease on Feb 22, 2018 12:45:19 GMT -5
Hi! can you share the blend file? you might want to check the weights in case you applied any. if you have, delete all vertex groups. I didn't apply any weights on purpose, but I'm still learning Blender so it easily could've happened by accident haha. I already deleted all of the vertex groups because I was having an issue loading in the mesh with them. Here's the blend file: click
Thanks for your help!
|
|
|
Post by inabadromance on Feb 22, 2018 13:29:17 GMT -5
Have you tried importing back the version without the weights? If i re export the blend from the package you share the mesh has a lot of weights that belonged to ts3. So please try the un weighted version. If that doesn't fix it, on the same tab, delete the extra UV_2 you have there.
|
|
|
Post by jokeplease on Feb 22, 2018 14:51:45 GMT -5
Have you tried importing back the version without the weights? If i re export the blend from the package you share the mesh has a lot of weights that belonged to ts3. So please try the un weighted version. If that doesn't fix it, on the same tab, delete the extra UV_2 you have there. I think I deleted the weights, but they seem to keep coming back when I import the mesh back into S4S? I deleted the extra UV_2, I've tried exporting the blend from the package and editing that and importing it back in, but nothing seems to be fixing it. Just to make sure I'm deleting the weights properly -- I need to go into the weight paint mode, and delete them from there? Should the mesh look blue when there are no weights? Thanks again for your help!
|
|
|
Post by inabadromance on Feb 22, 2018 15:00:21 GMT -5
Please re clone the base game item you picked and import the edited blend back. I see no weights on the blend you shared, so maybe the package isn't picking it up.
|
|
|
Post by jokeplease on Feb 22, 2018 19:32:31 GMT -5
Please re clone the base game item you picked and import the edited blend back. I see no weights on the blend you shared, so maybe the package isn't picking it up. that worked! thank you so much for your help!!
|
|