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Post by lunatemple on Feb 25, 2018 7:24:32 GMT -5
Hello! I wanted to create a painting with transparent glass frames. I opened up the Studio Recolorable Painting 1's mesh in blender and I have no idea to proceed from there. I'm proficient with editing meshes from the studio recolorables to make paintings and I've done lots before but I have no idea how to make the frames transparent and has a glassy texture and reflection to it. Is anyone able to help me in a form of an instruction or anything of that sort? What I'm looking to make is similar to this tutorial but I'm only interested in making the frames of the painting like that tutorial. Thank you in advance!
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Post by inabadromance on Feb 25, 2018 15:40:49 GMT -5
Hi! That tutorial is a bit outdated i believe, the tittles of the menus are a bit different now. You have to change the shader of the mesh group and the transparency to enable alpha. HERE's how to change the shader. And HERE's how to change the transparency. Remember to do this on all model and mode LOD strings. You need to enable/change the settings to the whole mesh group. What controls what gets affected or not is the texture and it's alpha channel.
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Post by lunatemple on Feb 26, 2018 5:21:13 GMT -5
Hello! So I followed the first and second tutorials to a T but my painting still shows up with a solid frame. Having followed both tutorials, do I need to make changes to texture files, meaning the .dds files and add an alpha layer in the channels?
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Post by inabadromance on Feb 26, 2018 13:43:13 GMT -5
Yes! The alpha controls the amount of transparency. The texture steps are explained in the tutorial you linked in your first post.
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