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Post by ansett747 on Mar 4, 2018 2:10:32 GMT -5
I made a host for McDonald's Restaurant. I mapped the textures but in the final presentation, it looks ridiculous? How can I fix the problem?
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Post by kitkat on Mar 4, 2018 11:31:54 GMT -5
If I had to guess, I'd say it's a UV map issue. If you share your .package, someone can take a look for you.
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Post by ansett747 on Mar 6, 2018 18:26:29 GMT -5
If I had to guess, I'd say it's a UV map issue. If you share your .package, someone can take a look for you. Anyone who is blender expert to check the UV map issues? PM me and I'll send the blender file and the package. In-game, the mesh shows up very shiny and very blurry on the counter.
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Post by menaceman44 on Mar 8, 2018 17:05:43 GMT -5
You're more likely to get help if you share your files here instead of requiring people to PM you for them.
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Post by kitkat on Mar 10, 2018 13:39:05 GMT -5
You have overlap in your UV map in the circled spots. Also, your texture has to match your UV map. It looks like there are spots where the texture doesn't match with where the corresponding part of the mesh is mapped. This would make your texture show up improperly. I'll look more later in the day... EDIT TO ADD: I don't think it was so much the overlapping UV map as it was the size of the UV image. I resized the UV map in Blender from 1024x1024 to 512x1024 to match the texture size in S4S. That made the texture lie properly on the mesh. (see picture below)
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