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Post by lambsims on Mar 4, 2018 12:41:27 GMT -5
Hi all, I am new to using Blender, but I have used Sims 4 Studio to create recolors and such. I downloaded Blender and I edited the mesh of a base game top with the intention of removing part of the mesh so I could just use the jacket as an accessory item. I appended the jacket mesh to the nude mesh provided by S4S. I am not sure about the next step of the process. I know that I have to import the mesh into the application then save it as a package file to put into my game, but what category of CAS item would I import my mesh into? I created a new swatch to the nude item and then imported the mesh of the jacket and nude together, but once I do that in the S4S preview the whole top of the body is missing. What do I do so that the mesh shows up in the preview in S4S because it looks fine in Blender. In Blender: In S4S:
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Post by annabluu on Mar 4, 2018 13:01:25 GMT -5
can you please share your package and blend file? if it's not importing correctly, it could be because you didn't use the correct amount of cut numbers the package requires.
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Post by lambsims on Mar 4, 2018 14:08:09 GMT -5
Ok, I figured out that the cut numbers have to be the same and same amount of them. Now it looks like this after fixing cut numbers, but the part of the mesh that I deleted is missing:
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Post by annabluu on Mar 4, 2018 14:12:05 GMT -5
it's either because you still don't have the correct amount of cut numbers or you didn't append a new nude top. if you still have the same issue, please share your package and blend file.
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