I made a makeup case but the top part of my case is having some issues where it is showing like glass. I changed the glass shader but it still shows up like the previewed image. I used the typewriter as the EA replace mesh when I uploaded it because it had two texture spots which i needed for my mesh.
Post by inabadromance on Mar 5, 2018 1:54:02 GMT -5
Hi! I compared the original typewriter to yours and i don't see any changes to the shaders.. what exactly did you change? HERE's where the shaders are, you need to change all phonealpha to phong, on all model and modelLODS.
---------------------<3 Please don't contact me via DM or elsewhere asking for assistance on matters that are being discussed on threads. It's better to keep the conversation in public so others can read and learn too. thanks!
Yes you needed to change the objects shader and the tutorial is the link that inabadromance indicated above for you. On a side note, I was also looking at the mesh poly, and what you have here has a way too high poly at more than 10K poly. Here is the link to the tutorial on how to reduce a mesh poly count of your object. Please read through the two links provided for you and try them out. Let us know how you progress and we will be happy to still guide you through.
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