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Post by determinedsimmerr on Mar 12, 2018 17:37:18 GMT -5
Hi! First, i'd like to say i don't know if i'm in the right place, so if i'm not, my apologies. So, i semi-finished a pose pack last night. I went in game to test the poses. It has 3 couple poses (6 In total). The first 4 came out perfect, but the last 2 had an issue. i.imgur.com/N0EZ4me.jpg (I don't know how to add images) Does anyone know how i could fix this? I did click A and locrot for both poses.
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Post by inabadromance on Mar 12, 2018 18:30:39 GMT -5
Hi! Please share the package and blend file so someone can take a look. Have you tried locroting the pose again? I can suggest you exporting a blank rig, appending that specific pose to the blend and copying the pose over the default rig in case it someone got bugged.
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Post by determinedsimmerr on Mar 12, 2018 18:40:56 GMT -5
Hi! Please share the package and blend file so someone can take a look. Have you tried locroting the pose again? I can suggest you exporting a blank rig, appending that specific pose to the blend and copying the pose over the default rig in case it someone got bugged. How do i share the package and blend file?
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Post by inabadromance on Mar 12, 2018 21:20:44 GMT -5
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Post by determinedsimmerr on Mar 12, 2018 23:40:34 GMT -5
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Post by SACRIFICIAL on Mar 17, 2018 15:14:01 GMT -5
I'm assuming that You rotated the sim laying on the left side using the "b__ROOT__" Bone. As far as I remember this bone doesn't move Your sim inside the game, only in blender. I suggest removing the keyframes of the "b__ROOT__" & using the "b__ROOT_bind__" instead.
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Post by determinedsimmerr on Mar 17, 2018 23:05:50 GMT -5
I'm assuming that You rotated the sim laying on the left side using the "b__ROOT__" Bone. As far as I remember this bone doesn't move Your sim inside the game, only in blender. I suggest removing the keyframes of the "b__ROOT__" & using the "b__ROOT_bind__" instead. Nope, i used b__ROOT_bind__ to move the sim.
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Post by inabadromance on Mar 18, 2018 12:19:44 GMT -5
I've personally never used a single bone to rotate... I select all bones and rotate. you might want to go back to that bone, revert it and do it like I do? you can't lose anything by trying.
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