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Post by inabadromance on Mar 14, 2018 17:39:53 GMT -5
oh you're totally right! sorry about missing that!
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Post by jbeanery on Mar 14, 2018 18:22:05 GMT -5
Alright! I edited all the maps and delete the shadow and specular maps. It now looks like this: Yay! But I still have the problems with textures from the bottoms that she's wearing's textures becoming part of the top. Here's a repeat of the screenshots above about this. and
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Post by inabadromance on Mar 14, 2018 19:41:05 GMT -5
can you share the updated file?
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Post by menaceman44 on Mar 15, 2018 12:51:31 GMT -5
Will the layer sort order number need to be changed?
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Post by jbeanery on Mar 15, 2018 13:09:53 GMT -5
Alright! I updated all of the links. Hopefully, they work. Menaceman, I'm not sure what the layer sort number order is.
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Post by annabluu on Mar 15, 2018 13:22:22 GMT -5
the sort layer has it labeled as tucked in shirt, meaning that when you put on jeans or a skirt that's a little higher than the mesh it will cut it. if you don't want that to happen then you can change the sort layer to 16000. you can change it by going into the warehouse and in the CAS part and searching for the sort layer in the search bar. the weird texture issue is because of where your UV is placed. having it in the blue area creates conflict with other bottoms because their uv is in the same place. download the UV template here so you can figure out where it needs to be.
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Post by jbeanery on Mar 15, 2018 14:19:42 GMT -5
Okay, thank you, the wrong thing now is that the waistband looks like this: The default way the texture lies on the UV map is this: So I know it should be in the green emptiness, but should how should I arrange it so that the texture still works with the edited UV?
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Post by annabluu on Mar 15, 2018 14:28:35 GMT -5
you can bake the texture in blender so you know where you moved it. then in your 2D editor, you can move the texture and place it where it needs to be.
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Post by jbeanery on Mar 15, 2018 15:53:24 GMT -5
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Post by annabluu on Mar 15, 2018 16:01:41 GMT -5
can you share the new package and blend file? the texture wasn't put in the correct place.
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Post by jbeanery on Mar 15, 2018 16:09:44 GMT -5
Yes, they are updated. MOD EDIT: Blend / PackagePlease add the links on your last post so it's easy for us to find and avoid going back. It's more organized like this.
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Post by inabadromance on Mar 15, 2018 21:54:21 GMT -5
You have to move the UV to make the texture match. Hover the back of the mesh that needs to be moved and press L. Do it again on the other piece to have all the back part selected. Then hover the UV, press A to select all, T to translate and move your arrow keys to move it around. For smooth movement, hold SHIFT. You'll have to expand the texture to both sides on your image editor because the border is poking on both ends. Both front and back.
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