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Post by BrazenLotus on Mar 20, 2018 11:29:10 GMT -5
I'm having an issue with the Potted Jungle Plants object. It looks like the bump map and the texture map are each being applied over exactly half of the pots. It seems to happen no matter what I do. If I export the original mesh and then re-import it with no changes it still does this.
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Post by peacemaker on Mar 22, 2018 22:00:11 GMT -5
I can confirm this is happening as I was trying to help BrazenLotus on tumblr. I tried removing doubles which did nothing, and changing the shader (it is listed as instanced which is odd for indoor plants) and I just made it disappear. The plant containers are mirrored and what you see if the NM only being applied to one side of the mirrored object.
The issue appears to be on import. Something in the mesh coding is changing (or being cleared) that is removing the data needed to tell the game to render the NM on both sides of the mirrored mesh.
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Post by vero on Nov 15, 2018 12:22:42 GMT -5
I'm sorry to go back to this post, but there is really a problem with the normal map of objects. Here are 3 examples of objects : - tableEndFCFruitCrate - tableHallwayFCBuffet2x1 - rugGEN4x3 For the 3 objects, I just imported a new diffuse map, the normal map is ok. But if I export and re-import the lod0 the mesh loses the normal map. Packages files
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Post by DefaultUser1234 on Nov 20, 2018 18:56:22 GMT -5
Check to make sure the uv_1 of the object was updated like the uv_0.
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Post by vero on Nov 22, 2018 1:21:00 GMT -5
Hello DefaultUser1234 Thank you for answering. But the objects don't have an uv_1, it's a bug with s4s.
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Post by vivi on Nov 22, 2018 12:16:52 GMT -5
I have the same problem,too...
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Post by BrazenLotus on Dec 7, 2018 18:22:47 GMT -5
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Post by andrew on Dec 7, 2018 20:09:32 GMT -5
Thank you for providing examples vero. I think that I have found the issue with the normal maps. In my tests, it fixed the issue with the crate. I'll do some tests with the rug as well. In the meantime, if anyone else would like to send example packages, I can test with those as well.
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Post by vero on Dec 8, 2018 4:43:19 GMT -5
Hello all 2 other examples : - tableDiningGFDrafting3x1 - sculptFloorGENLocker Screenshots in the zip file packages
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Post by andrew on Dec 9, 2018 0:10:47 GMT -5
vero , I tried the last two examples that you sent and the changes to Studio seem to fix them as well. In the picture below, the top shows the packages side by side in my game before changes. The bottom shows the broken packages after re-importing the mesh with the new Studio.
I think that this is good news and that the next version will fix this issue
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Post by vero on Dec 9, 2018 4:54:41 GMT -5
I can confirm that this is great news. Thank you so much andrew
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