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Post by PW-Creations on Mar 23, 2018 16:55:08 GMT -5
Hello, me again. I got a problem with my converted lamp. The lighting of that lamp is just too dark. I'd like to make it a lot lighter than it is now. I cloned from an EA Lamp but now i'm not sure what I should change I already made the vertex paint. File: simfil.es/481357/Blend-File: simfil.es/481358/Thanks in advance
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Post by inabadromance on Mar 23, 2018 19:47:43 GMT -5
Hi! Can you share a picture of the item in game? What is it "too dark"? the mesh or the light that it casts?
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Post by PW-Creations on Mar 24, 2018 7:42:24 GMT -5
I meant the light it casts. i.imgur.com/R26Lp3z.jpgLeft my CC, middle without any lamps, right CC lamp which casts much more light than my converted CC.
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Post by inabadromance on Mar 24, 2018 14:07:44 GMT -5
and the lamp that you cloned to create your cc? does it cast the same amount of light? have you tried cloning another lamp? not all cast the same amount.
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Post by Mathcope on Mar 25, 2018 20:15:45 GMT -5
Lights are a complex object to make it fit to your liking because there are a lot of parameters that configurates this. You can edit this in the light resource at the warehouse in Studio. HERE is a tutorial that has some information about this. I don't know if you vertex painted the mesh, if you didn't you should. But besides that, further in the tutorial it explains how to center the point of light to fit your mesh and how to change the intensity/color. If none of this works, as Inabadromance suggested before you can try to look in the game which EA light fits your liking on the intensity and then clone that as your base to your mesh. Or at least copy the light resource values to your .package.
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Post by PW-Creations on Mar 27, 2018 10:47:17 GMT -5
Thanks for the help! I actually forgot about cloning another lamp which casts the light better! I vertex painted it, yes. Thanks again!
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