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Post by Memphis Creations on Apr 4, 2018 20:55:21 GMT -5
Hi there,
As some of you might picked up on, i am busy of making a TV Cabinet (Instead of a stand), with glass doors. Now there are two things i need to fix.
One: The space it takes when placing the cabinet. It's like 2x1, but for the cabinet to work i need to increase it to a 3x1/4x1 (it might even be a 5x1). Does anyone know how to change that (if i am not clear enough with what i mean, i mean when you place something like a sofa, it lights up green if you can place it, or red if not. that is what i mean, i need to get that green to be 4x1 and not 2x1.
Second: rigging the cabinet is a pain in the buttski, as i cannot see where i place the lrg,sml or med deco parts. is there a way to be able to see it, because for some reason, the glass is seethrough but i can't see the rigs inside. If anyone can help me out with one or both of these issues, you have my eternal gratitude.
Greets,
EsEmNL - Steven
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Post by Deleted on Apr 5, 2018 8:32:42 GMT -5
The only thing I have been able to find for the second issue that would have some idea of how to solve the problem is the same tut I shared with you from j. Making objects see through. I believe in that tut there is a part he talks about making adjustments with the object so you can "see through it" and be able to tell what is on the other side. Another tut...could help on this...how to make an object not fade. Sometimes, using info from two or three different tuts can help solve an issue. I know..it's a pain to have to read and figure it out, but...it is what it is.
For number one...I am wondering if you are talking about the footprint. May be how to see the shape of a footprint might work. The other footprint tuts are more of using the s4s footprint adjuster inside the studio in the mesh tab...i don't think that's the one you are wanting because it is going to change the footprint to "what it should be" not what you want it to be (I think that's right...haven't slept in a while and not thinking tooo clearly) Hope this helps...if not, I know someone will come along....like inabadromance....she's pretty nifty
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Post by Memphis Creations on Apr 5, 2018 12:13:39 GMT -5
Ingame i can see through it, thats not an issue, the issue is when rigging it in S4S, there is a little bit of space between the glass and the wood, and i can look through it a bit, and only then i see the rig (like _deco_lrg_1) but when i look from the front in S4S, i don't see it while i know its there, but because of this, it makes it really really really difficult to place them, because i will need to go in and out sims 4 the entire time to see if they are placed correctly.
And yeah i think you ment footprint, i never knew exactly what it was called so.. lol anyways, gonna go back at it and figure it out.
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Post by Memphis Creations on Apr 21, 2018 14:12:34 GMT -5
I am bumping this in the hope someone can help me figure out a way to solve this, the glass is seethrough even in S4S, but when i start rigging i can't see it behind the glass.
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Post by orangemittens on Apr 21, 2018 15:36:37 GMT -5
Hi EsEmNL, the structure you are describing in issue 1 is the footprint as augold45 suggested above. Have you worked out that issue now?
As for the second issue, a UI feature to make slotting items with glass using Studio easier is on the wish list. Until that is implemented, you can temporarily change the mesh to move the glass part out of the way or get the numbers you need in Blender. Studio's slot feature and Blender have a one to one correspondence in position numbers, and I've used this method myself for some items.
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Post by AdonisPluto on Apr 22, 2018 16:53:28 GMT -5
Hi there, As some of you might picked up on, i am busy of making a TV Cabinet (Instead of a stand), with glass doors. Now there are two things i need to fix. One: The space it takes when placing the cabinet. It's like 2x1, but for the cabinet to work i need to increase it to a 3x1/4x1 (it might even be a 5x1). Does anyone know how to change that (if i am not clear enough with what i mean, i mean when you place something like a sofa, it lights up green if you can place it, or red if not. that is what i mean, i need to get that green to be 4x1 and not 2x1. Second: rigging the cabinet is a pain in the buttski, as i cannot see where i place the lrg,sml or med deco parts. is there a way to be able to see it, because for some reason, the glass is seethrough but i can't see the rigs inside. If anyone can help me out with one or both of these issues, you have my eternal gratitude. Greets, EsEmNL - Steven I have faced these same situations before and I got to get through it. For the first question, what I do is find an object in game that have exactly the footprint that I want. Then I Clone the object in S4S and export the footprint of the object from the warehouse. After that, I open my custom object and import the foot print that I had exported into my object. Also if you manually want to adjust the footprints, you can read this Thread
Also as a side information, The klassic Juiceback has a 4x1 footprint. The sofa seats have 3x1 footprint. For the second problem, I normally do it in a two way process because of the no see through the glass. So what I do is firstly, I clone an object without glass, and import my mesh into Sims4Studio. I then use the rig/slot editor to place my slots at the position where I want them. When I am satisfied with it, I save the package and reopen it again so that the slots/rigs that were added will take effect. I then open the warehouse tab and export the right file as well as the slot file. After that I go ahead and clone an object with glass and import my mesh into studio. When am through, I open the warehouse tab, and import the right and slot file that I had exported before into my current file. When this is done and you apply the textures, save the package and test in game. I know this process is a bit time consuming, but that's the way I have gone about most of my work and it has worked for me. I hope this helps you too.
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Post by Memphis Creations on Apr 23, 2018 2:30:19 GMT -5
orangemittens: Well it would be nice if it got bumped up the wishlist a bit higher lol, and no i haven't resolved that of the footprint either, but i am coming to that in a second with adonis lol. AdonisPluto: Thanks alot mate, this will help alot :-) I do not use Warehouse to often thats why i don't think of things like that lol :-)
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Post by brujah on Sept 29, 2018 10:33:07 GMT -5
I have created a footprint editing tutorial HERE as a continuation of the visualize tutorial HERE
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