I know that if using images that have different textures on them is not a problem to keep adding swatches to a wall. But my question is not adding images. My question is...the two walls are very different textures. The moldings are different; therefore, their maps are different. Is it possible for the orange wall above to be a swatch for the brown wall? The reason for the question is so that I can use the same image on different wall moldings and use those walls as swatches. A downloader would open the catalog and see the wall...look at swatches and see that there are different moldings (options) with the same wall image. I hope this made sense. (again the orange swatch on the second image was put on by using GIMP. I have not tried this yet. Wanted to make sure it was possible first.)
Thanks for a yes or no answer in advance.
Last Edit: Apr 10, 2018 13:16:27 GMT -5 by augold45
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Post by AdonisPluto on Apr 10, 2018 13:49:19 GMT -5
It can be possible from my own point of view, but where I see a problem is with the normal map and specular map. Since the textures are different. Now I don't know if it's possible, you can fill the normal and specular maps with plain colour and try it out. I think it's all about experimenting to know if it works.
Post by AdonisPluto on Apr 10, 2018 14:00:20 GMT -5
Ok I just looked at the wall. Is that the Vaiyon wall that you are using. If so I think it's possible to do what you want since there is no specular and normal map for that wall. Give it a try and test it in game and see how it turns out.
Post by orangemittens on Apr 11, 2018 1:17:17 GMT -5
It isn't clear what you mean by the game having issues reading the new swatch with different maps. If the question is can a single wall package have more than one bump or spec, the answer is yes, although this isn't typically how EA does things nor is it what players expect based on how EA does things. The easiest way to accomplish the inclusion of more than one bump and spec/package is probably to make the wall packages separately and then merge them into the same catalog entry by changing the prototype ID of one to match the other. Just as with any other project, an important consideration is the selection of your clone. If you want a wall with a bump and spec, you should start by cloning a wall that has a bump and a spec. If this wasn't what you meant, you need to clarify which map you are referring to when you say " therefore, their maps are different." Also, images that better illustrate your question could help. The two images with the brown wall texture look the same to me except for their size.
It doesn't matter which 2D editor you're using as long as it can make .png or .dds images.
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