I have been working on a project and I needed some help with it. It's the UV. I have created my project on MD and exported it as .obj file on blender. I made sure to convert it to quads and followed this tutorial. But this is what my UV looks like in Blender.
the link you posted didn't go to a photo of your export settings. and did you follow this tutorial when converting your mesh? i suggest exporting your md object as tris and then following the tutorial to retopoligze it. if you still have the same issue, try selecting unified uv coordinates when you export it from md
well if you can't retopologize it there is no reason to export it as a quad mesh because there is no easy way to decimate it without it converting back to a triangle mesh. just export it as tris and check unified uv coordinates.
They probably weren't gonna decimate and instead just leave it high poly.
Anyway, I think the issue is that your UVs are just big, which is fine! Hover over the UV parts, press 'L' to select a piece, and then press 'S' to scale it smaller, and then 'G' to move it into place. Hope this helps!
Last Edit: Apr 14, 2018 17:28:42 GMT -5 by jwofles
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