I'm trying to convert a full body outfit. I have weight painted and made a uv_1. But when I went to upload it, the feet were stretched weirdly and pulling away. I thought it might have been a uv_1 problem, but nothing I did changed it. I used a different full body outfit to use as a base, thinking that maybe when I did the data transfer on the uv_1 on the first one it didn't match up, but when I accidentally uploaded the same mesh (without any of the uv_1 changes) to the second base, the feet were fine but now the arms were messed up. I don't understand why it would affect it that way.
This is a picture with the first base I used which was a one-piece swimsuit.
And this is the second base I used, which was the astronaut costume I think, with the exact same mesh, no changes. The feet are now fine, but the back of the arms are messed up, which wasn't the case before.
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