Post by mortimergoth on Apr 16, 2018 2:01:59 GMT -5
so i converted a necklace to part of an earring, and everything was going well, i did the weight paints, got all the textures ready, and loaded up my game ready to take screenshots and release it. but when i loaded it up, it was all weirdly crunched up ?
i find it really weird because i had just loaded it up a couple minutes ago and it looked all good.
in game ^^ in s4s ^^
Last Edit: Apr 16, 2018 15:59:08 GMT -5 by annabluu
Hi mortimergoth Did you make a transfer for the Uv_1 for your earrings? Cause it looks like you maybe did. But you should not have :p For jewellery, all the vertices on the uv_1 should be packed together on one spot (scaled to "0") Because they should not be impacted by sliders. (although after double checking, EA makes an adapted uv_1 for earrings.... meh, I still advise against it :p simply doesn't look very good then if you play with the head slider.)
It could also be the weights that are not fully attached to the head bone. but that's unlikely
Please do not contact me via pm for help and simply post in the appropriate section of the forum so that everyone can see and help you there.
Post by mortimergoth on Apr 16, 2018 12:03:40 GMT -5
i found where the problem was coming from! the earring gets scrunched up if the sim has very high breasts. i am not sure why or how this is happening? the only vertex groups i have on that earring are b__Head__ and b__R_LoLip ? i can send over my blend files if i need to !
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