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Post by oriana on Apr 25, 2018 13:49:34 GMT -5
German: Hi. Wie bekomme ich denn die Textur von dem Gestell weg (Rot markiert)? In Blender habe ich das Gestell und den Schatten der Füße gelöscht. Im S4S muss ich doch bestimmt auch was entfernen oder? Ich möchte gerne die Matratze freistellen. Englisch: Hi. How can I get rid of the texture of the frame (marked in red)? In Blender, I deleted the frame and the shadow of my feet. In S4S, I must surely synonymous remove something or? I would like to free the mattress. (with Google translator)
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Post by Mathcope on Apr 25, 2018 14:07:40 GMT -5
If you delete the group of the frame in Blender , Studio won't have a object to import to that cut number and will leave it as the original. The way Studio imports is more of a replace of the original mesh. If your mesh had 2 groups you need to import 2 groups. This doesn't mean that you can't remove the frame. You can delete everything but one triangle of the mesh frame and hide it inside the mattress at the bottom. This will make Studio import that triangle but you won't see it in game. About the texture, if the mesh of the frame is not seen you won't be bothered by the texture, whoever, if you want to optimize or .package you can go into the textures that correspond to the frame and import a blank 4x4 image. DO NOT DELETE them from the package, simply replace them with a smaller size image since it won't be even seen. If you have trouble following what I've just wrote please share the .package so it's easier for us to see what's going on. Good luck!
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Post by oriana on Apr 25, 2018 14:59:42 GMT -5
German: Vielen Dank Mathcope. Ja ich kann Ihnen folgen und ja das könnte ich machen. Ich habe aber gesehen das Orangemittens die Textur des Gestells bei ihrer Matratze entfernt hat (siehe Link HIER). Die Sophia Bettwäsche. Ich möchte das auch gerne können da es möglich ist. Ich weiß nur leider nicht wie das geht. Englisch: Thank you Mathcope. Yes I can follow you and yes I could do that. But I have seen that Orangemittens has removed the texture of the frame at her mattress (see link HERE). The Sophia Bedding. I would like to be able to do that too since it is possible. Unfortunately, I just do not know how that works. (with Google translator)
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Post by Mathcope on Apr 26, 2018 12:04:20 GMT -5
You can simply clone hers and import your mattress. I don't know how she did her mattress specifically but you could clone an object that only has Phong and Shadowmap as shaders groups and that only has 1 texture. Then you would have to change the tuning, tuning id, the footprint and the rig and slot from a bed to the new object. However I do think this is a way over complicated process to go through when someone has already done it for you.
Orangemittens allows recolors of her meshes as long as you link back to her Studio. If you do need to import your mesh and use her package to clone I would ask her but I don't think it would be a problem either.
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Post by oriana on Apr 27, 2018 7:35:12 GMT -5
German: Hi Mathcope. Es gibt also kein Tutorial wie man das macht. Ok. Ja das stimmt schon, es ist viel arbeit. Ich möchte nun aber nicht Orangemittens Datei benutzen. Vielen Dank für deine Hilfe Mathcope. Ich werde es so machen wie du in deinem ersten Post geschrieben hast. Schönen Tag wünsche ich dir. Englisch: Hi Mathcope. So there is no tutorial how to do that. Ok. Yes that's right, it's a lot of work. I do not want to use Orangemittens file. Thank you for your help Mathcope. I'll do it the way you wrote in your first post. Wish you a nice day.
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