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Post by comb on May 10, 2018 0:13:18 GMT -5
Hello so this morning sacrificial helped me with a pool slide and he got the clip working with the slide but theirs a issue with the sim being able to start the animation anywhere and not on the slide also is their a way for when the sim hits the water of the pool to stay in the pool at the end of the animation and start swimming. (Heres a video for visual reference also disregard the name of the interaction those will change if this becomes a sucess)
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Post by comb on May 14, 2018 3:26:55 GMT -5
Hello
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Post by AdonisPluto on May 14, 2018 5:25:34 GMT -5
Firstly, is that a Sims 3 slide animation for the Sims 4 ?
What did you use as a base clone FIR the Slide. Was the animation successful in blender when you played it.
From your video, the Sim animation looks way pretty off the slide.So am wondering if the animation was just converted and not adjusted to fit and work with the positioning of the slide.
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Post by comb on May 16, 2018 0:08:43 GMT -5
Firstly, is that a Sims 3 slide animation for the Sims 4 ? What did you use as a base clone FIR the Slide. Was the animation successful in blender when you played it. From your video, the Sim animation looks way pretty off the slide.So am wondering if the animation was just converted and not adjusted to fit and work with the positioning of the slide. That is a sims 3 animation to sims 4 but i noticed that the slide i used was not even from sims 3 so i gotta replace that slide, and the animation plays in blender and in game but it doesn't start anywhere specific it just starts where the sim is standing at the moment.
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Post by comb on May 16, 2018 3:17:55 GMT -5
necrodog You seem to be the king of animation and objects maybe you'd have a idea
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Post by comb on May 16, 2018 16:20:43 GMT -5
Do i need to make a bone?
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Post by necrodog on May 16, 2018 20:18:56 GMT -5
Hello comb You dont need to make a bone. If you want to cocnnect the animation into the slide you need to use the "mirror_PsychSelfUp" iteraction as a base and connect the animation from there changing : <V n="content" t="staging_content"> <U n="staging_content"> <U n="content_set"> <L n="affordance_links"> <T>13643<!--mirror_SelfPepTalk1--></T> <T>98860<!--mirror_SelfPepTalk5--></T> <T>13645<!--mirror_SelfPepTalk3--></T> <T>145174</T> </L> </U> </U> </V> with <V n="content" t="looping_content"> <U n="looping_content"> <U n="animation_ref"> <T n="factory">id of the animation iteraction<!--youranimationiteractionname--></T> </U> </U> </V> that will connect the sim into the ladder. you need to positition the ladder where the sim starts the animation in the same area of a floor mirror. The next problem to solve is to the sim enter the swimming animation on the pool. I was trying to make a diving board many time ago, but couldnt solve how to get the sim into the pool. You need to mess with the pool portal. but dont know how to do it yet. :'(
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Post by comb on May 17, 2018 12:28:37 GMT -5
Hello comb You dont need to make a bone. If you want to cocnnect the animation into the slide you need to use the "mirror_PsychSelfUp" iteraction as a base and connect the animation from there changing : <V n="content" t="staging_content"> <U n="staging_content"> <U n="content_set"> <L n="affordance_links"> <T>13643<!--mirror_SelfPepTalk1--></T> <T>98860<!--mirror_SelfPepTalk5--></T> <T>13645<!--mirror_SelfPepTalk3--></T> <T>145174</T> </L> </U> </U> </V> with <V n="content" t="looping_content"> <U n="looping_content"> <U n="animation_ref"> <T n="factory">id of the animation iteraction<!--youranimationiteractionname--></T> </U> </U> </V> that will connect the sim into the ladder. you need to positition the ladder where the sim starts the animation in the same area of a floor mirror. The next problem to solve is to the sim enter the swimming animation on the pool. I was trying to make a diving board many time ago, but couldnt solve how to get the sim into the pool. You need to mess with the pool portal. but dont know how to do it yet. :'( Sacrificial made it aware of me that that wouldn't work since my animation is suppose to play once and not loop
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Post by comb on May 22, 2018 17:35:03 GMT -5
I've decided to stop this cause I don't have the help or knowledge to complete this myself.
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