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Post by arianataku on May 12, 2018 14:31:05 GMT -5
I'm a begginer in modding so i have a few more questions. How to make a mod with new interactions, new animations something similiar to ,,Sacrificial'' mods? Of course with my own ideas. Including interactive objects. Sorry for spamming. I promise this is my last thread i begin for now. Thanks for help
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Post by Zelrish on May 17, 2018 5:22:37 GMT -5
Hello there,
You basically want to create the most difficult project of all. You need to learn absolutely everything for this. You need to know how to code in python and xml and how the game works on a coding lvl. You will need to learn about blender (not too hard there) to create your objects and animations. Of course also, where to find all those stuff with Studio and edit them etc.
I dont say it is impossible but that is a very long road that will need you to be very motivated if you want to overcome all those obstacles.
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Post by Mathcope on May 21, 2018 19:05:50 GMT -5
arianataku, As Zelrish described it's a long path to be able to make those kind of mods. If you want a place to start, I'd recommend you to start with 3d, understand the concept, make tutorials, make recolors, then meshes, start with objects , then move to CAS. This will give you knowledge in a very dynamic area of creation, it will let you express your ideas in a creative and illustrative way. If you then, decide to give up on the rest of the project, this knowledge will still let you make a LOT of mods. You can find plenty of beginners tutorials that can guide you through the start in this path at the INDEX of TUTORIALS here in STUDIO's forum. The tutorials are categorized by difficulty and kind so it's easier to find where to start. Learning to code it's also extremely useful, not only for Sims but any other idea you want to transfer into the digital world. However, it's not as illustrative as 3d art is. You can still make a very useful mod using only code, but it will be bound to the meshes of EAs or someone else. For this kind of game, you're not seeing the code when playing after all, but the art that it is able to display to you. The kind of mod that Sacrificial makes balance all these aspects. His code is a tool to express the art that he mades with animations, objects, CAS items, etc. (Of course it's my way of seeing it, doesn't mean that you can't have another). Good luck!
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