|
Post by evekat on Jun 24, 2018 15:26:41 GMT -5
Oh my gosh. It still isn't working. Now it looks like this in game: I did exactly as you said, started over with the weights, appended the body mesh (which works properly), followed every step of the tutorial again... I don't understand what's causing the problem. I'm sorry if I'm being annoying. :-[ So, for the package, I merged the head with the robot body because it needed just one cut, and I removed the appended body mesh. But for the sake of showing you that I transferred weights correctly (I think), I separated them again for the following blend file. www.dropbox.com/s/j6s3lxdx4ruphon/sleekrobotf.blend?dl=0
|
|
|
Post by jwofles on Jun 24, 2018 17:33:41 GMT -5
If you're using 2.78 to transfer weights, remember to follow the steps at the bottom of this tutorial. You have weights that are '0' (these need to be deleted), the mesh gets messed up if there's more than 4 weights or something (and yours has so many because the '0' weights are present). Hopefully that makes sense.
|
|
|
Post by evekat on Jun 27, 2018 13:26:04 GMT -5
That does make sense. I'm actually using 2.76. How do I know which ones are 0 weights? (That's probably a stupid question. XD)
|
|
|
Post by jwofles on Jun 27, 2018 16:23:16 GMT -5
That does make sense. I'm actually using 2.76. How do I know which ones are 0 weights? (That's probably a stupid question. XD) Go to edit mode, select a vertex and press N to view the weights that it has. You basically don't want any of those '0' weights because there should only be 4 or less weights associated with a vertex. To fix it as I said above use the 2.78 clean step in the tutorial I linked.
|
|
|
Post by evekat on Jun 30, 2018 16:54:49 GMT -5
That does make sense. I'm actually using 2.76. How do I know which ones are 0 weights? (That's probably a stupid question. XD) Go to edit mode, select a vertex and press N to view the weights that it has. You basically don't want any of those '0' weights because there should only be 4 or less weights associated with a vertex. To fix it as I said above use the 2.78 clean step in the tutorial I linked. I use the clean step, it never removes anything. if I take away all of those zeros, won't that still mess up the mesh?
|
|
|
Post by inabadromance on Jun 30, 2018 17:01:51 GMT -5
This issue has already 2 pages and i don't see a solution near since there's no other suggestions but to follow the actual tutorials. If you're still having issues, please use blender 2.70 linked on S4S's download post. That is the MOST reliable version, and the one you'll have absolutely no trouble with weight transfer. You can have any other version you like installed through zip but the one you should have as a main is 2.70.
|
|
|
Post by evekat on Jul 13, 2018 16:43:32 GMT -5
This issue has already 2 pages and i don't see a solution near since there's no other suggestions but to follow the actual tutorials. If you're still having issues, please use blender 2.70 linked on S4S's download post. That is the MOST reliable version, and the one you'll have absolutely no trouble with weight transfer. You can have any other version you like installed through zip but the one you should have as a main is 2.70. Like I said, I've followed the tutorial step by step every time. I'm also not sure how 2.70 is more reliable than a higher version? I would actually appreciate it if someone took my mesh and tried to weight it using the tutorial themselves to see if they get the same result as I do, and if it works for them, explain what they did differently. That way I could replicate what they did and see if it works. It's obvious that, even though I've read the tutorial over and over again, and followed every step each and every time, I'm somehow missing something. That probably means the tutorial isn't being clear enough about a certain step, which I think is step 5.
|
|
|
Post by jwofles on Jul 13, 2018 19:05:49 GMT -5
This issue has already 2 pages and i don't see a solution near since there's no other suggestions but to follow the actual tutorials. If you're still having issues, please use blender 2.70 linked on S4S's download post. That is the MOST reliable version, and the one you'll have absolutely no trouble with weight transfer. You can have any other version you like installed through zip but the one you should have as a main is 2.70. Like I said, I've followed the tutorial step by step every time. I'm also not sure how 2.70 is more reliable than a higher version? I would actually appreciate it if someone took my mesh and tried to weight it using the tutorial themselves to see if they get the same result as I do, and if it works for them, explain what they did differently. That way I could replicate what they did and see if it works. It's obvious that, even though I've read the tutorial over and over again, and followed every step each and every time, I'm somehow missing something. That probably means the tutorial isn't being clear enough about a certain step, which I think is step 5. Basically, versions above 2.70 transfer weights differently. 2.76+ leaves those '0' weights attached to the mesh, which break the clothing in game. In 2.70, it automatically 'cleaned' the weights, and auto-deleted the '0' weights. In 2.76+, you *have* to do the cleaning step, and it does work, although the options can get confusing to know if you did it right (so I don't blame you that it didn't work when you tried). That's why we generally recommend 2.70 for weight transfers, as it's easier and makes more sense. Unless you get the cleaning step to work, you may want to download 2.70 in a separate folder in the future for your next projects. I've done the weight transfer for your on my Blender 2.70 - simfileshare.net/download/610450/I have no idea what the mesh group were but I've merged the whole robot into one mesh. I'd suggest cloning the base game chemise and making a new package (that chemise only has one mesh group so it's easier to work with). Hopefully this helps lol, and sorry about the confusing with 2.70 vs 2.76+.
|
|
|
Post by inabadromance on Jul 13, 2018 21:14:17 GMT -5
As jwofles explained, both versions transfer "differently". not really too much trouble, just one extra step that everybody forgets because they don't read that if you're not using 2.70 you must do it. but in my opinion this isn't really your particular issue because, even by doing the cleaning step, the weight isn't transferring correctly. it could be due to something very silly like moving the rig that I pointed out one time. the tutorial is very straight forward. even step 3# and 5# can be totally omitted since the default options are just fine as they are.
suggesting 2.70 is a way to rule out what you might be doing wrong, or missing, or any issue with the version you're currently using.
if by doing it on 2.70 you're still experiencing this then you're not following what the guide says.
in a nutshell: select reference mesh, select your mesh, weight paint mode, transfer weights. that's it.
there's no really any other way we can help if you don't try our suggestions.
|
|
|
Post by evekat on Jul 31, 2018 14:37:51 GMT -5
It's not that I don't want to try it that way... it's that all of my hard drives are nearly full and I can't risk having two versions of Blender installed. I'm really surprised that the cleaning step doesn't work in newer versions. Should I bring this to the attention of a Blender forum or help support?
jwolfes, thank you very much. I really do appreciate the help, I'm sorry if I seemed at all unwilling in this thread, that was not my intention.
|
|
|
Post by inabadromance on Jul 31, 2018 18:35:58 GMT -5
I only use 2.70 and 2.73 (only for data transfer) so I can't personally testify it. but everyone that I've read that uses the newest versions (along 2.70) don't have issues with clean. Are you changing "active" to "all groups" as mentioned in the tutorial?
|
|
|
Post by evekat on Aug 8, 2018 19:13:46 GMT -5
I only use 2.70 and 2.73 (only for data transfer) so I can't personally testify it. but everyone that I've read that uses the newest versions (along 2.70) don't have issues with clean. Are you changing "active" to "all groups" as mentioned in the tutorial? Yes, as I mentioned, I follow every single step. Admittedly, step five is the one that causes me confusion.
Unfortunately, my mesh still isn't working, even after jwolfes attempted the weight transfer. I even had a Blender friend try to mesh with it, but he doesn't make stuff for the sims, so what he did crashed my game. XD
I seriously don't know what to do. I get the feeling that I'm being annoying though. I worked so hard on that robot, I don't want to just give up, but you guys have been doing your best to help me, I feel like this time would be wasted if I did that. inabadromance, would you perhaps take a crack at it?
|
|
|
Post by inabadromance on Aug 8, 2018 21:40:44 GMT -5
I'm not sure what you mean by "a crack at it". I can take a look and do what I can from my end (or anyone here that wants to do it) but bare in mind that if this isn't working for you now then it won't in the future, that's why you should learn how to do things properly.
I've already suggested using 2.70. You said you didn't have space on your computer? I'm not sure how much it is, haven't checked. but having not enough space can carry a lot of issues for other programs so I'd clean your hard drive and make space for it as well.
there's not much else anyone can do in my opinion.
please share the latest version of your flies so someone can take a look at it.
|
|
|
Post by evekat on Aug 9, 2018 20:10:36 GMT -5
"Take a crack at it" is a phrase that means to try something, most commonly when someone else has tried and failed at it. I said that because I want to see if you can do the weight transfer properly on your version of 2.70 and see if you get the same results as jwolfes and I. But when you say, "that's why you should learn how to do things properly," I'm not sure what you mean. If I follow the tutorial every single time I try this, even saying each step out loud to myself, then what is being done that is improper? I've worked with Blender (my current version) for awhile, and really, weight transferring is the only thing I've had difficulty with. But jwolfes tried it with 2.70 and got the same result as I did, which is why I'd really appreciate it if you tried it on yours (I have quite a bit of your custom content, so I know you have a lot of experience ) and if you get the same result as we did... well, then it might not be the weight transferring that's the problem, and eliminating what isn't the problem can help figure out what is. Sorry if anything I say is confusing or abrasive, I definitely don't mean it that way. XD
|
|