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Post by ikarisims on May 26, 2018 19:48:35 GMT -5
Hello! It's been a while since I came here for help lol but I honestly don't know what I'm doing wrong. So I'm working in a top that's kinda a frakenmesh of this base game blouse I chopped it and took the frilly thing in the bottom and merged the vertices to make it look like this (don't mind the texture looking weird cause I didn't touch it yet) And I already did something similar with another mesh and it looked fine. Buut in this case the frills are looking weird in CAS, they look broken And I tried re doing the uv_1 over and over and also copying the weights from different meshes but the result is always the same, I'm clueless here. I let you a link here for the .package and .blend files so maybe someone can take a look at it and spot where is the flaw. Thank you in advance!
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Post by inabadromance on May 26, 2018 21:05:49 GMT -5
Hola ikari! I'm looking at the blend and i can suggest two things:
I'm not seeing any issues with uv_1 you transferred at first glance. But i noticed that in vertex paint mode the edges of the frills are yellow. I would paint the whole mesh with hex 00FF00 to remove one possible cause.
As for the weights, that particular part has vertices with more than 4 bones at once. One has even 6, i suggest setting them all to 4 that is the limit the game reads per vertex. You do this by going into weight paint mode, from the side bar you press "limit total" and it will automatically fix them all for you at once.
You can try the first fix and test it in game, and then the weights if that didn't fix it. Or simply all at once, your call :D Let us know how it goes!
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Post by ikarisims on May 26, 2018 23:37:59 GMT -5
Hola ikari! I'm looking at the blend and i can suggest two things: I'm not seeing any issues with uv_1 you transferred at first glance. But i noticed that in vertex paint mode the edges of the frills are yellow. I would paint the whole mesh with hex 00FF00 to remove one possible cause. As for the weights, that particular part has vertices with more than 4 bones at once. One has even 6, i suggest setting them all to 4 that is the limit the game reads per vertex. You do this by going into weight paint mode, from the side bar you press "limit total" and it will automatically fix them all for you at once. You can try the first fix and test it in game, and then the weights if that didn't fix it. Or simply all at once, your call :D Let us know how it goes! Hola!! tanto tiempo Well I checked the first thing before posting but to my eyes everything was green lol, but now that you mention I see that the frills are a slightly ligther green than the rest, anyway I fixed that but nothing changed really. But I had no idea about the second solution, it solved my problem! Thank you a lot :D now it looks how I wanted! Btw can I ask how can I tell which vertices are attached to which bones? And what causes that? I guess cause that part of the mesh was originally in another part of the body but I'm not sure.
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Post by inabadromance on May 27, 2018 0:05:01 GMT -5
yay! I'm glad that fixed it :D. sure! in edit mode, you right click a single vertice. press n to open the sidebar and you'll see the bones assign to it under "vertex weights". here's a thread talking about it with screens: sims4studio.com/thread/6589/vertex-weight-panel-solvedacá remandola >.< me pasé por tu página vi que estas haciendo cositas de nuevo! muy lindas
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Post by ikarisims on May 27, 2018 0:38:53 GMT -5
Thank you so much, I'll keep this in mind next time cause I love doing frankenmeshes Sii, volví hace poco después de mil años sin postear nada y también te busqué pero vi que no posteabas nada hace unos meses :'( gracias <3
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