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Post by spacepanther on Jun 12, 2018 6:29:15 GMT -5
Sooo I've been trying to retexture the Toshinori/All Might hair that BTM ported for me ( located here) But I've had some issues in that when I load it into the studio, or the game the quality textures lower exponentially. Here is the texture (sorry for all the blank space I didn't want to crop it in case someone wanted to test it out) How the hair looks in CAS (It looks about the same in game so I don't figure there's a need for a bunch of screenshots) Oh and here is the version of the package with my edited textures Any help is appreciated!
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Post by jwofles on Jun 12, 2018 11:31:15 GMT -5
How does the texture look in blender?
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Post by spacepanther on Jun 13, 2018 20:50:58 GMT -5
jwofles I don't know I don't have blender. Like I said I wasn't the one to port it, I'm just retexturing it to try and match it to Sims 4
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Post by inabadromance on Jun 13, 2018 20:56:26 GMT -5
Hi! I'm sorry but i don't understand the issue. Are you talking about the quality? Do you happen to know where the mesh is from or how the original looks like? The original probably had a different resolution so trying to resize it and squeeze it into EA's standards might have played into that.... If you want better quality then you'll have to edit the UV. If this is not what you're referring to, then please explain a little more.
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Post by spacepanther on Jun 15, 2018 21:40:20 GMT -5
inabadromance I'm talking about the actual texture quality in game; yes. The original looks like this: It's from a 3DS game. I don't know how to do UV editing or any of that ;v;
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Post by spacepanther on Jun 25, 2018 8:02:52 GMT -5
pwease hewp
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Post by spacepanther on Dec 19, 2018 18:42:14 GMT -5
If anyone knows how to do UV editing and whatnot then I would appreciate the help because I'm still looking for a solution on how to fix the hair texture resolution.
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