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Post by zozothebrit on Jun 12, 2018 15:46:48 GMT -5
Hello everyone, I am making a small 1x2 rug recolor with added fringe and unfortunately it has a weird shadow contour defined in the mesh: I should add that I picked this rug as a base because it was the only one the right size and with transparency as far as I could tell, needed the transparency for the fringe! Is anyone of you patient enough to explain to me if there is a fix and how I can do it? I'm trying to learn a bit more about the whole 3D modelling stuff but so far I don't understand a whole lot. package fileblender fileHuge thanks in advance to you lovely people! PS: Question for another day: Is it possible to clone the mesh so that people don't need the Parenthood expansion for the rug?
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Post by jasumi on Jun 14, 2018 17:30:27 GMT -5
Hello, I looked at your package and saw that the rug was still using the old bump map, so I switch the bump map with a blank one. I'm not able to reproduce the lines in your picture, the rug looks normal in my game. Here's the package file with the empty bump map: www.mediafire.com/file/86mi12lsa5zps6j/tinyfringerug%20%281%29.packageYou can check and see if that solves your issue.
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Post by zozothebrit on Apr 2, 2019 16:19:32 GMT -5
jasumiI know my answer comes incredibly late, but thank you SO SO SO SO SO SO SOOOOOOO much for this. I am going to resume my work with these rugs now :)Thank you!
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