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Post by jasumi on Jun 12, 2018 21:28:09 GMT -5
Hello everyone, EDITSo I gave up and made it all one mesh (cloned from the wristband) and now it's working properly. I tried to create an accessory with a new mesh and for whatever bizarre reason when I attempt to load it the game crashes, and before crashing the sim's arms move sideways, and the accessory does not even load in-game lol I'm probably the only person who has ever seen this :( Its worth mentioning that I cloned a Full Body mesh because it has multiple parts. So is it possible that is confusing the game somehow? My suspicion is that something is wrong with the vertex weights, which I transferred from the Rig. IDK if the rig got screwed up somehow or something. EDIT nevermind an older version without the vertex weight transfer also looks strange o_o I feel very confident its because I cloned a Fully Body mesh. I'm using Blender and the latest version of S4S.
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Post by Feyona on Jun 12, 2018 22:22:58 GMT -5
Please share .blend and .package.
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Post by jasumi on Jun 13, 2018 9:55:49 GMT -5
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Post by Feyona on Jun 13, 2018 13:08:56 GMT -5
I see that you marked this thread as solved. Did you figure out a solution or you still need help?
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Post by jasumi on Jun 13, 2018 14:02:05 GMT -5
Well I decided I was going to simply use only one mesh instead of cloning an outfit with multiple meshes, too much of a headache lol ^^;
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Post by Feyona on Jun 14, 2018 2:51:08 GMT -5
Mmm, I see. Most likely it was a slot ray issue.
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