Post by escargotmargot on Jun 20, 2018 14:32:25 GMT -5
Hello everyone,
I already posted about my problem under this tutorial, but didn't manage to find a solution, so I'm doing aquick recap of everything and hope someone can help me with my problem here
I followed every step of the How to make a Sims 4 lamp that lights correctly tutorial, with a simple shape as a new mesh (a sphere) but everytime I start to import each lod in S4S a weird shadow appears on my ceiling light.
Here's what appears on every LOD:
And here's what appears on every Shadow LOD:
Some informations:
- The problem doesn't come from the vertex painting as I made sure to paint and repaint every single part of the sphere so its colour is an uniform light grey. Memphis84 also redid every step of this project on his own while skipping the vertex painting part and got the same result as me, so it can't be the issue.
- I picked the cloud ceiling light that doesn't contain any transparency as a basegame mesh so it's not a transparency problem.
- I (and Memphis84) replaced the bump map and the specular map with blank bump and specular maps and the weird shadows still appears the exact same way. So it doesn't seem to be the problem as well.
- I didn't bake my mesh at first, and we thought it was the problem but turns out that even with a baked mesh the shadows are still here.
- Rotating the sphere in blender doesn't work, the shadow still appear under the object in the same way and at the same place.
- The issue can't be with the shadow mesh as ceiling lights don't contain any shadow mesh. The s4studio_mesh_0 is the ceiling light itself, and there aren't any s4studio_mesh_1 in the basegame mesh. This is the case for every ceiling light basegame mesh.
- I tried every position I could for the light source (in Warehouse > Light > Lights | Edit Items... > Transform | 0,0,0) and the result is the same, it doesn't change anything.
- When I modified the seams in blender, it changed the shadow on the shadow LOD mesh. As you can see it's cut in the middle of the sphere, it's where the seam is.
- I tried to do the project again with another shape, a simple cube, and the shadows aren't here, even though I didn't even load new bump and specular maps and even without baking the mesh nor modifying the data for the light source. Here's the cube light in S4S:
Can anyone help me finding out how to make these shadows disappear? I tested it in game and they appear the same way as in s4s.
Here's a link to my package file if anyone wants to take a look at it.
I'm sorry for the long post, I just wanted to be clear about what we already did I hope someone can help, thanks for reading!
I already posted about my problem under this tutorial, but didn't manage to find a solution, so I'm doing a
I followed every step of the How to make a Sims 4 lamp that lights correctly tutorial, with a simple shape as a new mesh (a sphere) but everytime I start to import each lod in S4S a weird shadow appears on my ceiling light.
Here's what appears on every LOD:
And here's what appears on every Shadow LOD:
Some informations:
- The problem doesn't come from the vertex painting as I made sure to paint and repaint every single part of the sphere so its colour is an uniform light grey. Memphis84 also redid every step of this project on his own while skipping the vertex painting part and got the same result as me, so it can't be the issue.
- I picked the cloud ceiling light that doesn't contain any transparency as a basegame mesh so it's not a transparency problem.
- I (and Memphis84) replaced the bump map and the specular map with blank bump and specular maps and the weird shadows still appears the exact same way. So it doesn't seem to be the problem as well.
- I didn't bake my mesh at first, and we thought it was the problem but turns out that even with a baked mesh the shadows are still here.
- Rotating the sphere in blender doesn't work, the shadow still appear under the object in the same way and at the same place.
- The issue can't be with the shadow mesh as ceiling lights don't contain any shadow mesh. The s4studio_mesh_0 is the ceiling light itself, and there aren't any s4studio_mesh_1 in the basegame mesh. This is the case for every ceiling light basegame mesh.
- I tried every position I could for the light source (in Warehouse > Light > Lights | Edit Items... > Transform | 0,0,0) and the result is the same, it doesn't change anything.
- When I modified the seams in blender, it changed the shadow on the shadow LOD mesh. As you can see it's cut in the middle of the sphere, it's where the seam is.
- I tried to do the project again with another shape, a simple cube, and the shadows aren't here, even though I didn't even load new bump and specular maps and even without baking the mesh nor modifying the data for the light source. Here's the cube light in S4S:
Can anyone help me finding out how to make these shadows disappear? I tested it in game and they appear the same way as in s4s.
Here's a link to my package file if anyone wants to take a look at it.
I'm sorry for the long post, I just wanted to be clear about what we already did I hope someone can help, thanks for reading!