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Post by munterbaconsims on May 27, 2015 3:05:00 GMT -5
I've been quiet the last few days as I bench the suit while I figure out if I want to keep the nano-weave pattern, I can't get it to match up so it has seam issues (fine if I am just using for personal, not so fine if I want to release). I've been playing around in blender, and I did find a nice helmet on blendswap which I had to cut some parts out as it was high poly (puts on my most convincing, yet completely unconvincing Vegeta voice "It's over 9000!") Here's a look: I'm going to either clean up the chin strap or remove it all together. Textures aren't finalized I was just playing around. I'm thinking black on black, with maybe some red...
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Post by munterbaconsims on Jun 7, 2015 8:05:31 GMT -5
I want to give my main character for my story some badass body scars, but I didn't really see anything available apart from bandages, or knee band-aids. So I downloaded some scar brushes for photoshop and went about creating my own scars. No where near finished, but I just wanted to get some feedback - as I'm not 100% sure how it should look. It's in a sci-fi world. But they still use bladed weaponry like swords, so the range of scarring would be from a sharp blade to a hollow-point bullets, to laser/plamsa burn. Here's an image of my work imported in to S4S. I want to add more, but just thought I would start with this and see if anything needed to be removed, touched up or what.
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Post by paika on Jun 15, 2015 15:04:00 GMT -5
Hi. These look like fresh wounds, not scars. A lot of people get this wrong, because, I guess they don't really have any scars. Healed scars would be paler than the skin, because there's no pigmentation in them. But if your skin is pale already, they're not that different from skin color. The only thing that makes them stand out is the texture. They can stick out or dip in, depending on the injury and whether it was stitched and so on. Right now this looks like your sim had just one very recent bad accident. You didn't describe her story, but if your character has been getting in trouble a lot for a long time, or if she survived some bad times a long time ago, you might want to give them a healed look. All depends on how old the injury is, I guess. I once had a big scar that looked red like this at 1st, after stitching, then it turned pink as it healed, and is now white - close to my skin color but a bit paler. I'm only speaking from personal experience. It might be different if the wound was infected, or if it's something like a chemical burn. Well, perhaps there is a plastic surgeon on the forum, they'd know best
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Post by munterbaconsims on Jun 16, 2015 10:01:46 GMT -5
Hi. These look like fresh wounds, not scars. A lot of people get this wrong, because, I guess they don't really have any scars. Healed scars would be paler than the skin, because there's no pigmentation in them. But if your skin is pale already, they're not that different from skin color. The only thing that makes them stand out is the texture. They can stick out or dip in, depending on the injury and whether it was stitched and so on. Right now this looks like your sim had just one very recent bad accident. You didn't describe her story, but if your character has been getting in trouble a lot for a long time, or if she survived some bad times a long time ago, you might want to give them a healed look. All depends on how old the injury is, I guess. I once had a big scar that looked red like this at 1st, after stitching, then it turned pink as it healed, and is now white - close to my skin color but a bit paler. I'm only speaking from personal experience. It might be different if the wound was infected, or if it's something like a chemical burn. Well, perhaps there is a plastic surgeon on the forum, they'd know best Ah good, I was hoping someone with personal experience might come along. I wondered if they were too 'fresh', I'll try lightening it up when I next work on it. Thanks for your input =)
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