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Post by FallenNights on Jun 21, 2016 20:01:21 GMT -5
I'm having a REALLY hard time following you---
Maybe someone could re-write this in a less complicated way? o-o
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Post by Mathcope on Jun 22, 2016 21:41:04 GMT -5
The creator of this tutorial doesn't speak english as his first language, so It might be the reason is hard for you in some parts. However, if you could detail a little more in which steps you're having trouble someone could help you with it. It is always better to specify the problem rather than complaining about the hole tutorial someone put a lot of effort in making it.
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Post by Lanti on Sept 6, 2016 19:06:18 GMT -5
Thank you for the tut! I followed it to make something I had given up on trying and it worked like magic.
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Post by starkiller09 on Jan 11, 2017 23:42:57 GMT -5
Umm... Hello, i'm kinda new in here, so i don't have Sim 4 Studio... I just want to know, if someone knows how to make "Hollow" skirts, i mean, "realistic" skirts. Also, if someone made what i asked... Can you help me please?
If my English is bad, is 'cuz it's not my first language, it's Spannish
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Post by karzalee on Jan 18, 2017 20:38:34 GMT -5
I am not sure where I should ask about this, I want to add a new mesh group to CAS clothing, how can I do this at Harmony? Any update will be a big help! :D
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Post by Mathcope on Jan 18, 2017 20:41:04 GMT -5
karzalee Harmony will show up everything as usual once that resource has been used. For example, to show up the geometric resources you simply need to export the mesh and re import it. The region map will also display doing that. Then you can simply follow this tutorial as usual. They said next version of Studio will have a button to pull out all the resources to show up with no need to reimport.
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Post by karzalee on Jan 18, 2017 21:23:51 GMT -5
Thank you Mathcope. I'll take a try. Since the UI a little different to the Tutorial, not sure it's gonna work or not. :-/
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Post by Mathcope on Jan 18, 2017 21:46:11 GMT -5
If something is not working or you're having a hard time understanding a step point it out and I can help you
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alnes
New Member
Posts: 5
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Post by alnes on Jan 20, 2017 4:19:00 GMT -5
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Post by joker0996 on Jan 21, 2017 11:48:04 GMT -5
I'm having trouble with adding new models to the region map. Here's a few screenshots illustrating where I get stuck. I have the same problem
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Post by orangemittens on Jan 22, 2017 22:03:14 GMT -5
Hi alnes, the tutorial instructs to add one to the instance number, not to make the instance number 1. If you make all your instance numbers 1 they will overwrite one another. That said, the next version of Harmony will have a UI more similar to that shown in this tutorial.
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alnes
New Member
Posts: 5
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Post by alnes on Jan 23, 2017 4:46:07 GMT -5
Hello orangemittens, thank you for helping me out. From reading the tutorial again I noticed that it mentioned changing the last number to 1, and illustrating changing the group number from 807814C9 to 807814C1 but leaving the instance number unchanged. I tried a number of combinations of incrementing or changing the last digit (of both group and instance number), but nothing had any notable impact on the issue. Editing the region map is still a mystery to me. For instance, editing the RegionType:Base entry by selecting the Models:(Collection) line allows me to view the different LODs and reorder them. I expected that it would be possible to change the model entries, or add new ones. Furthermore, if I choose to cancel the Collection Control rather than press OK, then all model keys are replaced with a full sequence of zeroes. I should also mention that I made a separate thread about this earlier. I was experimenting with clothing transparency by following a tutorial ... I would be grateful if someone could help inform me about this.
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Post by Mathcope on Jan 23, 2017 9:41:48 GMT -5
alnes Try the new version of Studio. 3.0.1.0 You should be able to follow this tutorial with that version.
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alnes
New Member
Posts: 5
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Post by alnes on Jan 23, 2017 15:26:23 GMT -5
Yeah, I got it to work now. Thanks!
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Post by orangemittens on Jan 23, 2017 18:19:11 GMT -5
Excellent, glad to hear it
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