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Post by comb on Sept 9, 2018 6:40:27 GMT -5
Is their a way to batch remove every specular map in the game from objects, because i have modified rooms to be extremely dark which i like personally but the specular map is so noticeable when rooms are dark and make things practically glow :(
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Post by andrew on Sept 9, 2018 10:21:55 GMT -5
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Post by inabadromance on Sept 9, 2018 13:11:49 GMT -5
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Post by comb on Sept 15, 2018 2:49:31 GMT -5
I'm not sure if this is normal i think it works but it kinda destroyed drop shadows or the boarder around windows and stuff and turned the plumbob black and some wall paints still have specular maps?
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Post by andrew on Sept 16, 2018 0:08:54 GMT -5
Hmm yes I see what you mean in the game when I tried it. I'm not sure about the plumbob, maybe it just needs to be excluded altogether since it is not a normal object. I also noticed some items like the bathtub still looked really shiny in the dark. If you give an example of one of the drop shadows, I can look at it, but the package I posted ultimately just sets any texture designated as "SpecularMap" or "SpecMap" to be blank. EA does often use textures for dual purposes though (like a diffuse texture that doesn't need alpha is also the alpha map for a glow or dirty texture). I'm testing now with a black texture rather than a transparent blank.
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Post by comb on Sept 16, 2018 0:44:42 GMT -5
Hmm yes I see what you mean in the game when I tried it. I'm not sure about the plumbob, maybe it just needs to be excluded altogether since it is not a normal object. I also noticed some items like the bathtub still looked really shiny in the dark. If you give an example of one of the drop shadows, I can look at it, but the package I posted ultimately just sets any texture designated as "SpecularMap" or "SpecMap" to be blank. EA does often use textures for dual purposes though (like a diffuse texture that doesn't need alpha is also the alpha map for a glow or dirty texture). I'm testing now with a black texture rather than a transparent blank. I don't think the specular map should interfere with the drop shadow because its on a whole other cut number so im not really sure why this is happening, the majority of items have the black square but rarely few objects dont have it? And im not entirely sure how else to access the texture thing.
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Post by comb on Sept 21, 2018 9:37:43 GMT -5
any update?
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Post by comb on Sept 26, 2018 15:13:25 GMT -5
Hi
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Post by andrew on Sept 30, 2018 23:40:23 GMT -5
Hi
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Post by andrew on Sept 30, 2018 23:47:23 GMT -5
Here is a new blank specular package: drive.google.com/open?id=1vsKyIH2x8tyCDdp3qVEnHekVvNRdB6dIChanges are: - Excluded plumbob shader - Excluded drop shadow blob sheet - Preserved the alpha channel of the specular in the override but blanked out the RGB channels instead of just using a stock blank - Included materials that don't have a mesh resource (walls, floors, etc.)
The package name is not the same, so make sure to delete the old one or it will conflict.
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Post by comb on Oct 1, 2018 16:10:55 GMT -5
Here is a new blank specular package: drive.google.com/open?id=1vsKyIH2x8tyCDdp3qVEnHekVvNRdB6dIChanges are: - Excluded plumbob shader - Excluded drop shadow blob sheet - Preserved the alpha channel of the specular in the override but blanked out the RGB channels instead of just using a stock blank - Included materials that don't have a mesh resource (walls, floors, etc.)
The package name is not the same, so make sure to delete the old one or it will conflict.
Oh my god you are an amazing person Im gonna go test it
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Post by comb on Oct 10, 2018 10:59:15 GMT -5
Here is a new blank specular package: drive.google.com/open?id=1vsKyIH2x8tyCDdp3qVEnHekVvNRdB6dIChanges are: - Excluded plumbob shader - Excluded drop shadow blob sheet - Preserved the alpha channel of the specular in the override but blanked out the RGB channels instead of just using a stock blank - Included materials that don't have a mesh resource (walls, floors, etc.)
The package name is not the same, so make sure to delete the old one or it will conflict.
Ok So The things that need to be excluded are! Exclude: - Roof Trim - Half Wall Trim - Doors and Windows - I dont know if doing the specific windows and doors in the image would be better or just doing all of them, cause doors show up in dark spaces with specular
- Roof Sculptures - Spandrel - Pool
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Post by andrew on Oct 16, 2018 23:57:15 GMT -5
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Post by comb on Oct 21, 2018 19:04:14 GMT -5
Alright! thanks! Gonna try now
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Post by comb on Oct 21, 2018 22:40:46 GMT -5
Ok i checked the newest version and i dont think anything changed
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