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Post by wololol on Sept 23, 2018 20:57:10 GMT -5
Hello This is my very first CC. I tried to remove the shirt from one of the EA jackets and everything was fine until I noticed the jacket texture repeats in the skin: Here are my Blend and PackageThank you and sorry if this wans't the place to post.
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Post by Zelrish on Sept 24, 2018 2:48:16 GMT -5
Hi wololol I cannot access your files as they are apparently encrypted. The issue here is that the uv of the jacket overlaps the uv of the visible skin because the EA jacket uses some space on the uv map that, as you can see, is also used by a normal top. You will need to adjust the uv map of your jacket so that it doesn't visibly overlap (overlapping is ok when not visible). So you will probably need to reduce the space the uv takes in the middle. You will also need to edit the texture accordingly or it will not change anything.
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Post by wololol on Sept 24, 2018 14:54:53 GMT -5
Hi wololol I cannot access your files as they are apparently encrypted. The issue here is that the uv of the jacket overlaps the uv of the visible skin because the EA jacket uses some space on the uv map that, as you can see, is also used by a normal top. You will need to adjust the uv map of your jacket so that it doesn't visibly overlap (overlapping is ok when not visible). So you will probably need to reduce the space the uv takes in the middle. You will also need to edit the texture accordingly or it will not change anything. First time uploading to Mega sorry about that, it should be correct the link now. I will ask you 2 more questions, 1. Can I edit the UV map in Blender? and 2. Can I use 3DS Max instead of Blender for everything? Thank you btw!
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Post by brujah on Sept 24, 2018 21:57:18 GMT -5
Quick answer: yes to both questions. However you will need Blender as an intermediary since S4S only recognizes Blender files for mesh import.
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