|
Post by blackwolf10799 on Sept 26, 2018 13:16:39 GMT -5
This is probably a simple question and I've read similar threads but I'm trying to make a sink out of multiple meshes, and now can't figure out how to correctly apply the texture. I tried resizing each mesh on the uv map so they are not on top of eachother, and exporting the image to photoshop and applying the textures to each piece. Then I import that image to the texture tab in s4s and its all black except the small areas I remapped/textured. That makes me assume I have to keep the size of the meshes on the uv map but they're inside eachother making it impossible to apply the texture properly. The texture looks great in blender however I don't think it's possible for that to stay applied when the mesh is imported to s4s (unless there is a way because that would be easier?). Edit: link to files drive.google.com/open?id=1MnG4DG6M57qOk41ewtbx00DI3HK_gUyG
|
|
|
Post by inabadromance on Sept 26, 2018 18:29:40 GMT -5
hi! please share the package and blend file so someone can take a look at it.
|
|
|
Post by blackwolf10799 on Sept 26, 2018 18:54:04 GMT -5
|
|
|
Post by inabadromance on Sept 26, 2018 19:11:53 GMT -5
Prettiest sink ever! really cute :D You can see everything perfectly in blender since it is currently displaying 4 independent textures at once. But that's not how it works in S4S or in game, everything needs to be linked to one singular texture. To see exactly what you'll see you need to delete all the other diffuses in blender and leave only one. Select the first, and click the minus button next to it to delete each one. So, my suggestion is that your first need to create the main texture. You have 3 256x256 textures (4 if you count the duplicated faucets). So you'll need to create a new texture in your image editor of 512x512. Then import each texture and place it one next to the other. Once you have it, import it in blender. This is done after you delete the diffuses i wrote above. For example, if you've left diffuse .004 then you need to look for the image named .004 in the UV map window and select it. Then go to the bottom down menu and press "image / replace" and import your new texture. This will replace it and show automatically on the mesh. Once you have your image in place, you need to select each part of the mesh and place it accordingly in it's new space. The easiest way should be to select the main sink first. Hover the sink with your mouse (from the 3D view), press L to select it and move the UV. Still selected, hover the mesh again and press H to hide it. Select the other parts and move them accordingly. To unhide the sink, hover it and press ALT+H.
|
|
|
Post by blackwolf10799 on Sept 27, 2018 12:29:28 GMT -5
Thank you so much <3
|
|