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Post by Deleted on Oct 9, 2018 3:41:56 GMT -5
when convert second hair mesh use as previous hair when test in game and image not change in s4 studio image use as the previous hair
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Post by inabadromance on Oct 9, 2018 10:03:02 GMT -5
hi! your mesh must have the same amount of meshgroups with their respective cut numbers for everything you update properly in S4S. export the original blend and compare it to yours if your unsure. here you can read about cut numbers, step 9 and beyond: sims4studio.com/thread/10/tutorial-using-sims-studio-accessory.
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Post by Deleted on Oct 9, 2018 21:58:06 GMT -5
hi! your mesh must have the same amount of meshgroups with their respective cut numbers for everything you update properly in S4S. export the original blend and compare it to yours if your unsure. here you can read about cut numbers, step 9 and beyond: sims4studio.com/thread/10/tutorial-using-sims-studio-accessory. thank you
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Post by Deleted on Oct 11, 2018 8:17:43 GMT -5
I don't understand type and cut number help me please?
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Post by inabadromance on Oct 11, 2018 9:58:56 GMT -5
what exactly don't you understand? have you read the tutorial, step 9 onwards, as suggested?
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Post by Deleted on Oct 12, 2018 4:17:48 GMT -5
My hair got 3 mesh group.New hair has 3 mesh group and clone Sims 4 EA hair has 3 mesh group. I put cut number to new hair sort by the same Sims 4 EA clone hair mesh, but when I tested in game It still have the same problem.Thank you
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Post by inabadromance on Oct 12, 2018 19:08:15 GMT -5
please share the package and blend file so someone can take a look.
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Post by Deleted on Oct 12, 2018 22:02:43 GMT -5
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Post by inabadromance on Oct 13, 2018 12:37:50 GMT -5
I'm seeing the blend and don't think the issue here is related to cuts (all are fine). What is the issue exactly in game that you're experiencing? Can you show a screenshot? Have you checked that you placed the right package in your mods? The weights and uv_1 are fine in my opinion. The only thing that isn't is VERTEX PAINT so you should fix that. Also, it's not right to import such a high poly mesh (and triple since you're using it in all meshgroups) in all 3 LODS. You should reduce the polygons on each lod to reduce the impact in the performance in game. HERE's a guide on how to reduce the geometry.
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Post by Deleted on Oct 14, 2018 0:36:17 GMT -5
Thank you for your help. in game I haven't found my hair and when I close the game I open S4studio when I look at logo it use as my previous hair
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Post by Memphis Creations on Oct 14, 2018 12:00:11 GMT -5
Thank you for your help. in game I haven't found my hair and when I close the game I open S4studio when I look at logo it use as my previous hair Hi there, To remove the thumbnail please press the button "Clear" underneath Import and Export (next to your image) after you cleared it, save, copy it back into the Mods folder of TS4, and the next time you start TS4, a new Catalog Thumbnail will be created with your accurate hair style in it.
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Post by Deleted on Oct 15, 2018 4:01:13 GMT -5
I remove the thumbnail.but it still has the same problem
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Post by Memphis Creations on Oct 15, 2018 5:33:51 GMT -5
I remove the thumbnail.but it still has the same problem Hi there, Did you look at the tags if they are correct? Like the gender tag and age tags.
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Post by Deleted on Oct 16, 2018 0:35:04 GMT -5
I remove the thumbnail.but it still has the same problem Hi there, Did you look at the tags if they are correct? Like the gender tag and age tags. thank you yes I already look at the tag
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